mlsanityData to 14 Oct 2026

MoSign: Challenge-Response Motion-Watermark Authentication for Anonymous Virtual-Reality Users

arXiv 2609.29603 ↗First posted 30 Aug 2026cs.CR cs.CV cs.MMcited by 0

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Abstract (arXiv)

Social virtual reality (VR) creates a paradox. A user's body motion is a high-entropy biometric: head and hand trajectories alone re-identify users among tens of thousands with over 94% accuracy, so anonymizing the rendered avatar is a practical necessity. Yet a user often still wants to prove their identity to a chosen party from inside that anonymity. We present MoSign, which recasts digital watermarking as a challenge-response authentication protocol on the motion channel. MoSign embeds a time-varying keyed message into the style latent of a motion variational autoencoder via keystream-whitened Gaussian-Shading: watermarked motion is provably indistinguishable from watermark-free motion, since any detector's advantage reduces to breaking a pseudorandom function, so the mark composes with anonymization. The message is a keyed MAC over an epoch counter, a session nonce, and a deployment context, making MoSign replay-resistant and bounding forgery by the verifier's measured false-accept rate times the adversary's online query budget. A key-holding verifier decides with a sequential test. We identify renderrightarrowrecordrightarrowre-estimate ("recapture") as the realistic VR attack surface: a generic pose estimator strips the necessarily subtle watermark, but a recapture-robust keyed reader recovers it (up to 0.96 codeword accuracy on a projected-2D channel, 0.81 through a full render-to-video loop), while without the key recovery stays at chance. On HumanML3D, MoSign authenticates every legitimate user at a false-accept rate of 10-4 on clean and most channels and stays undetectable (detection AUC 0.51, chance 0.5); on the BOXRR-23 VR dataset it carries the mark through a real anonymizer at 0.99 codeword accuracy and adds no de-anonymization side channel.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 45 references that are in the map. First posted on arXiv 30 Aug 2026.

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25 of 45 references.

References · 25

  1. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  2. 2022Human Motion Diffusion Modelcited by 1,080
  3. 2023A Watermark for Large Language Modelscited by 725
  4. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  5. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
  6. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  7. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 307
  8. 2023The Stable Signature: Rooting Watermarks in Latent Diffusion Modelscited by 304
  9. 2019StegaStamp: Invisible Hyperlinks in Physical Photographscited by 265
  10. 2021Robust Motion In-betweeningcited by 229
  11. 2023Undetectable Watermarks for Language Modelscited by 226
  12. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
13 more
  1. 2023Tree-Ring Watermarks: Fingerprints for Diffusion Images that are Invisible and Robustcited by 187
  2. 2024Proactive Detection of Voice Cloning with Localized Watermarkingcited by 78
  3. 2023Publicly-Detectable Watermarking for Language Modelscited by 76
  4. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  5. 2024Black-Box Forgery Attacks on Semantic Watermarks for Diffusion Modelscited by 52
  6. 2024ROBIN: Robust and Invisible Watermarks for Diffusion Models with Adversarial Optimizationcited by 46
  7. 2024Hidden in the Noise: Two-Stage Robust Watermarking for Imagescited by 21
  8. 2023Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Datacited by 18
  9. 2024GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splattingcited by 18
  10. 2024LVMark: Robust Watermark for Latent Video Diffusion Modelscited by 9
  11. 2025GaussianSeal: Rooting Adaptive Watermarks for 3D Gaussian Generation Modelcited by 4
  12. 2023Inferring Private Personal Attributes of Virtual Reality Users from Head and Hand Motion Datacited by 2
  13. 2025Motion-Based User Identification across XR and Metaverse Applications by Deep Classification and Similarity Learningcited by 2

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  3. 2026Privatar: Scalable Privacy-preserving Multi-user VR via Secure Offloading
  4. 2023Mesh Watermark Removal Attack and Mitigation: A Novel Perspective of Function Space
  5. 2024LOCKEY: A Novel Approach to Model Authentication and Deepfake Tracking
  6. 2026RecoverMark: Robust Watermarking for Localization and Recovery of Manipulated Faces
  7. 2026RAW: Robust Avatar Watermarking -- Benchmarking and Baseline
  8. 20264D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting