CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Text-to-3D form plays a crucial role in creating editable 3D scenes for AR/VR. Recent advances have shown promise in merging neural radiance fields (NeRFs) with pre-trained diffusion models for text-to-3D object generation. However, one enduring challenge is their inadequate capability to accurately parse and regenerate consistent multi-object environments. Specifically, these models encounter difficulties in accurately representing quantity and style prompted by multi-object texts, often resulting in a collapse of the rendering fidelity that fails to match the semantic intricacies. Moreover, amalgamating these elements into a coherent 3D scene is a substantial challenge, stemming from generic distribution inherent in diffusion models. To tackle the issue of 'guidance collapse' and further enhance scene consistency, we propose a novel framework, dubbed CompoNeRF, by integrating an editable 3D scene layout with object-specific and scene-wide guidance mechanisms. It initiates by interpreting a complex text into the layout populated with multiple NeRFs, each paired with a corresponding subtext prompt for precise object depiction. Next, a tailored composition module seamlessly blends these NeRFs, promoting consistency, while the dual-level text guidance reduces ambiguity and boosts accuracy. Noticeably, our composition design permits decomposition. This enables flexible scene editing and recomposition into new scenes based on the edited layout or text prompts. Utilizing the open-source Stable Diffusion model, CompoNeRF generates multi-object scenes with high fidelity. Remarkably, our framework achieves up to a 54% improvement by the multi-view CLIP score metric. Our user study indicates that our method has significantly improved semantic accuracy, multi-view consistency, and individual recognizability for multi-object scene generation.
Key facts. Cited by 57 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 49 of its 54 references that are in the map. First posted on arXiv 24 Mar 2023.
Builds on
49 of 54 references.
Closest ancestors · 4
Same direction, newest first
- 2022Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models28 Dec
- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation1 Dec
- 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 45
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
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- 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,310
- 2022LAION-5B: An open large-scale dataset for training next generation image-text modelscited by 4,131
- 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,736
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,286
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
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- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Neural Sparse Voxel Fieldscited by 959
- 2022eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoiserscited by 921
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2023Zero-shot Image-to-Image Translationcited by 503
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 411
- 2022Training-Free Structured Diffusion Guidance for Compositional Text-to-Image Synthesiscited by 386
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
- 2021Neural RGB-D Surface Reconstructioncited by 312
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
- 2021CLIP-Forge: Towards Zero-Shot Text-to-Shape Generationcited by 254
- 2023DreamBooth3D: Subject-Driven Text-to-3D Generationcited by 235
- 2022Imagen Editor and EditBench: Advancing and Evaluating Text-Guided Image Inpaintingcited by 229
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2022SINE: SINgle Image Editing with Text-to-Image Diffusion Modelscited by 159
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2022Object-Compositional Neural Implicit Surfacescited by 74
- 2022DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene Synthesiscited by 61
- 2022Understanding Pure CLIP Guidance for Voxel Grid NeRF Modelscited by 56
- 2022LaTeRF: Label and Text Driven Object Radiance Fieldscited by 38
- 2022Towards Efficient Neural Scene Graphs by Learning Consistency Fieldscited by 7
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Citing papers per year: 2023: 11; 2024: 25; 2025: 20; 2026: 1.
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- 2024LLaNA: Large Language and NeRF Assistant17 Jun 2024
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- 2025DiMeR: Disentangled Mesh Reconstruction Model24 Apr 2025
- 2025Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenes23 Mar 2025
- 2025DecompDreamer: A Composition-Aware Curriculum for Structured 3D Asset Generation15 Mar 2025
- 2024Toward Scene Graph and Layout Guided Complex 3D Scene Generation29 Dec 2024
- 2024CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians28 Oct 2024
- 2024Layout-your-3D: Controllable and Precise 3D Generation with 2D Blueprint20 Oct 2024
- 2024SceneCraft: Layout-Guided 3D Scene Generation11 Oct 2024
12 newest of 34 All 34 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2023Edit-DiffNeRF: Editing 3D Neural Radiance Fields using 2D Diffusion Model
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