SVGS: Single-View to 3D Object Editing via Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
Text-driven 3D scene editing has attracted considerable interest due to its convenience and user-friendliness. However, methods that rely on implicit 3D representations, such as Neural Radiance Fields (NeRF), while effective in rendering complex scenes, are hindered by slow processing speeds and limited control over specific regions of the scene. Moreover, existing approaches, including Instruct-NeRF2NeRF and GaussianEditor, which utilize multi-view editing strategies, frequently produce inconsistent results across different views when executing text instructions. This inconsistency can adversely affect the overall performance of the model, complicating the task of balancing the consistency of editing results with editing efficiency. To address these challenges, we propose a novel method termed Single-View to 3D Object Editing via Gaussian Splatting (SVGS), which is a single-view text-driven editing technique based on 3D Gaussian Splatting (3DGS). Specifically, in response to text instructions, we introduce a single-view editing strategy grounded in multi-view diffusion models, which reconstructs 3D scenes by leveraging only those views that yield consistent editing results. Additionally, we employ sparse 3D Gaussian Splatting as the 3D representation, which significantly enhances editing efficiency. We conducted a comparative analysis of SVGS against existing baseline methods across various scene settings, and the results indicate that SVGS outperforms its counterparts in both editing capability and processing speed, representing a significant advancement in 3D editing technology. For further details, please visit our project page at: https://amateurc.github.io/svgs.github.io.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 46 references that are in the map. First posted on arXiv 30 Mar 2026.
Builds on
37 of 46 references.
References · 37
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2023Segment Anythingcited by 8,234
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
- 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,937
- 2022RePaint: Inpainting using Denoising Diffusion Probabilistic Modelscited by 1,430
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
- 2020Neural Sparse Voxel Fieldscited by 959
- 2023MVDream: Multi-view Diffusion for 3D Generationcited by 938
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
25 more
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 689
- 2022DiffEdit: Diffusion-based semantic image editing with mask guidancecited by 647
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Editing Conditional Radiance Fieldscited by 222
- 2021CodeNeRF: Disentangled Neural Radiance Fields for Object Categoriescited by 183
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
- 2021StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generatorscited by 164
- 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 115
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 77
- 2024ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fieldscited by 68
- 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 37
- 2023Survey on deep learning in multimodal medical imaging for cancer detectioncited by 3
- 2026Innovative Tooth Segmentation Using Hierarchical Features and Bidirectional Sequence Modelingcited by 3
- 2026DM-CFO: A Diffusion Model for Compositional 3D Tooth Generation with Collision-Free Optimizationcited by 1
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
- 2024Localized Gaussian Splatting Editing with Contextual Awareness
- 2025Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
- 2024SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
- 2024FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
- 2026Variation-aware Flexible 3D Gaussian Editing
- 2024DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation