NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors
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Abstract (arXiv)
Faithfully modeling the space of articulations is a crucial task that allows recovery and generation of realistic poses, and remains a notorious challenge. To this end, we introduce Neural Riemannian Distance Fields (NRDFs), data-driven priors modeling the space of plausible articulations, represented as the zero-level-set of a neural field in a high-dimensional product-quaternion space. To train NRDFs only on positive examples, we introduce a new sampling algorithm, ensuring that the geodesic distances follow a desired distribution, yielding a principled distance field learning paradigm. We then devise a projection algorithm to map any random pose onto the level-set by an adaptive-step Riemannian optimizer, adhering to the product manifold of joint rotations at all times. NRDFs can compute the Riemannian gradient via backpropagation and by mathematical analogy, are related to Riemannian flow matching, a recent generative model. We conduct a comprehensive evaluation of NRDF against other pose priors in various downstream tasks, i.e., pose generation, image-based pose estimation, and solving inverse kinematics, highlighting NRDF's superior performance. Besides humans, NRDF's versatility extends to hand and animal poses, as it can effectively represent any articulation.
Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 44 of its 74 references that are in the map. First posted on arXiv 5 Mar 2024.
Builds on
44 of 74 references.
References · 44
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32 more
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
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- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
- 2020Neural Unsigned Distance Fields for Implicit Function Learningcited by 265
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Citing papers per year: 2024: 4; 2025: 12; 2026: 11.
27 papers.
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- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
- 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 23
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2024MEGA: Masked Generative Autoencoder for Human Mesh Recoverycited by 14
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Priorcited by 13
- 2025Riemann2: Learning Riemannian Submanifolds from Riemannian Datacited by 6
- 2025Geometric Neural Distance Fields for Learning Human Motion Priorscited by 6
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 6
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 3
- 2025Forecasting Continuous Non-Conservative Dynamical Systems in SO(3)cited by 3
- 2024Multi-modal Pose Diffuser: A Multimodal Generative Conditional Pose Priorcited by 2
15 more
- 2025MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstructioncited by 2
- 2025PHD: Personalized 3D Human Body Fitting with Point Diffusioncited by 2
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generationcited by 2
- 2026Parallelised Differentiable Straightest Geodesics for 3D Meshescited by 2
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 2
- 2026PDF-HR: Pose Distance Fields for Humanoid Robotscited by 1
- 2026T2MBench: A Benchmark for Out-of-Distribution Text-to-Motion Generationcited by 1
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 1
- 2026Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Modelscited by 1
- 2025Neural Human Pose Priorcited by 0
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusioncited by 0
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generationcited by 0
- 2026Non-intrusive Body Composition Assessment from Full-body mmWave Scanscited by 0
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolutioncited by 0
- 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models21 Jul 2026
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology2 Jul 2026
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Non-intrusive Body Composition Assessment from Full-body mmWave Scans8 May 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
- 2026Parallelised Differentiable Straightest Geodesics for 3D Meshes16 Mar 2026
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation14 Feb 2026
- 2026T2MBench: A Benchmark for Out-of-Distribution Text-to-Motion Generation14 Feb 2026
- 2026PDF-HR: Pose Distance Fields for Humanoid Robots4 Feb 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation15 Dec 2025
15 more
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusion30 Sep 2025
- 2025Geometric Neural Distance Fields for Learning Human Motion Priors11 Sep 2025
- 2025PHD: Personalized 3D Human Body Fitting with Point Diffusion28 Aug 2025
- 2025Forecasting Continuous Non-Conservative Dynamical Systems in SO(3)11 Aug 2025
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior1 Aug 2025
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks27 Jul 2025
- 2025MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstruction21 Jul 2025
- 2025Neural Human Pose Prior16 Jul 2025
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning21 Mar 2025
- 2025Riemann2: Learning Riemannian Submanifolds from Riemannian Data7 Mar 2025
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera17 Dec 2024
- 2024Multi-modal Pose Diffuser: A Multimodal Generative Conditional Pose Prior18 Oct 2024
- 2024InterTrack: Tracking Human Object Interaction without Object Templates25 Aug 2024
- 2024MEGA: Masked Generative Autoencoder for Human Mesh Recovery29 May 2024
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 22
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Priorcited by 13
- 2024Multi-modal Pose Diffuser: A Multimodal Generative Conditional Pose Priorcited by 2
- 2026Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Modelscited by 1
- 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models21 Jul 2026
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior1 Aug 2025
- 2024Multi-modal Pose Diffuser: A Multimodal Generative Conditional Pose Prior18 Oct 2024
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
- 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 23
- 2024MEGA: Masked Generative Autoencoder for Human Mesh Recoverycited by 14
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
- 2025Riemann2: Learning Riemannian Submanifolds from Riemannian Datacited by 6
- 2025Geometric Neural Distance Fields for Learning Human Motion Priorscited by 6
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 6
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 3
- 2025Forecasting Continuous Non-Conservative Dynamical Systems in SO(3)cited by 3
- 2025PHD: Personalized 3D Human Body Fitting with Point Diffusioncited by 2
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generationcited by 2
- 2026Parallelised Differentiable Straightest Geodesics for 3D Meshescited by 2
12 most cited of 21 All 21 (JSON)
- 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topology2 Jul 2026
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Non-intrusive Body Composition Assessment from Full-body mmWave Scans8 May 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
- 2026Parallelised Differentiable Straightest Geodesics for 3D Meshes16 Mar 2026
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation14 Feb 2026
- 2026T2MBench: A Benchmark for Out-of-Distribution Text-to-Motion Generation14 Feb 2026
- 2026PDF-HR: Pose Distance Fields for Humanoid Robots4 Feb 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2025MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation15 Dec 2025
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusion30 Sep 2025
- 2025Geometric Neural Distance Fields for Learning Human Motion Priors11 Sep 2025
12 newest of 21 All 21 (JSON)
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