DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Time
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Abstract (arXiv)
Video generation must account for two sources of motion, one induced by the observer's camera path and the other caused by scene dynamics. An ideal camera-controlled video model should account for both motions: let users move the camera while evolving the scene dynamics. While current models handle camera-induced motion well in static settings, they struggle for dynamic scenes: objects are static, move incorrectly, or degrade in generation quality. We introduce DynaTokens, a lightweight set of learnable scene-specific tokens that teach dynamics to an existing camera-controlled world model. Our method is motivated by a simple asymmetry between the two sources of motion: whereas camera motion affects the generated view globally, object dynamics are spatially localized. Through cross-attention, DynaTokens trains the learnable tokens from a few example trajectories for a scene while keeping the base model frozen, and enables dynamics under new query camera paths. DynaTokens achieves a better simultaneous dynamics-camera tradeoff on VBench2 and WorldScore evaluations than LoRA, block finetuning, and specialized trainable-layer baselines. Analyses of token attention, ablations, and motion temporality suggest that matching the trainable interface to the structure of the learning target is important for effective adaptation. Project website: https://glab-caltech.github.io/dynatokens/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 32 references that are in the map. First posted on arXiv 28 Sep 2026.
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References · 27
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2022Visual Prompt Tuningcited by 1,681
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulnesscited by 315
- 2024SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flowcited by 174
- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 170
- 2025Do generative video models understand physical principles?cited by 161
- 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
15 more
- 2026Advancing Open-source World Modelscited by 154
- 2024Cameras as Rays: Pose Estimation via Ray Diffusioncited by 131
- 2025Test-Time Training Done Rightcited by 130
- 2025Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noisecited by 117
- 2026Learning to Discover at Test Timecited by 115
- 2025Cameras as Relative Positional Encodingcited by 105
- 2025One-Minute Video Generation with Test-Time Trainingcited by 101
- 2024The Surprising Effectiveness of Test-Time Training for Few-Shot Learningcited by 96
- 2026Lyra 2.0: Explorable Generative 3D Worldscited by 44
- 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillationcited by 41
- 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Modelscited by 28
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Modelscited by 27
- 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Modelscited by 26
- 2026WorldCompass: Reinforcement Learning for Long-Horizon World Modelscited by 24
- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generationcited by 14
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- 2026DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamics
- 2026DynaVid: Learning to Generate Highly Dynamic Videos using Synthetic Motion Data
- 2026ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow
- 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models
- 2024Direct-a-Video: Customized Video Generation with User-Directed Camera Movement and Object Motion
- 2026StrucPhysVideo: Learning Physical Dynamics from Structured Captions and Robot Actions
- 2026Sekai2: From World Exploration to Interactive World Modeling
- 2026Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control