mlsanityData to 7 Oct 2026

LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation

arXiv 2509.05263 ↗First posted 5 Sep 2025cs.AI cs.CV cs.LGcited by 5

On the map: World models → Video-generation world models and simulators

also in 1 more
Abstract (arXiv)

Recent research has been increasingly focusing on developing 3D world models that simulate complex real-world scenarios. World models have found broad applications across various domains, including embodied AI, autonomous driving, entertainment, etc. A more realistic simulation with accurate physics will effectively narrow the sim-to-real gap and allow us to gather rich information about the real world conveniently. While traditional manual modeling has enabled the creation of virtual 3D scenes, modern approaches have leveraged advanced machine learning algorithms for 3D world generation, with most recent advances focusing on generative methods that can create virtual worlds based on user instructions. This work explores such a research direction by proposing LatticeWorld, a simple yet effective 3D world generation framework that streamlines the industrial production pipeline of 3D environments. LatticeWorld leverages lightweight LLMs (LLaMA-2-7B) alongside the industry-grade rendering engine (e.g., Unreal Engine 5) to generate a dynamic environment. Our proposed framework accepts textual descriptions and visual instructions as multimodal inputs and creates large-scale 3D interactive worlds with dynamic agents, featuring competitive multi-agent interaction, high-fidelity physics simulation, and real-time rendering. We conduct comprehensive experiments to evaluate LatticeWorld, showing that it achieves superior accuracy in scene layout generation and visual fidelity. Moreover, LatticeWorld achieves over a 90× increase in industrial production efficiency while maintaining high creative quality compared with traditional manual production methods. Our demo video is available at https://youtu.be/8VWZXpERR18

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 43 of its 55 references that are in the map. First posted on arXiv 5 Sep 2025.

Builds on

43 of 55 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024UrbanWorld: An Urban World Model for 3D City Generation16 Jul
  2. 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb

Other references · 41

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
  2. 2022Training language models to follow instructions with human feedbackcited by 15,712
  3. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
  4. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
  5. 2023Visual Instruction Tuningcited by 7,792
  6. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
  7. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  8. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,337
  9. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
  10. 2021Finetuned Language Models Are Zero-Shot Learnerscited by 3,747
  11. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  12. 2023Mistral 7Bcited by 3,065
29 more
  1. 2023LLaMA-Adapter: Efficient Fine-tuning of Language Models with Zero-init Attentioncited by 776
  2. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
  3. 2018VirtualHome: Simulating Household Activities via Programscited by 411
  4. 2023Text-to-3D using Gaussian Splattingcited by 299
  5. 2021LoveDA: A Remote Sensing Land-Cover Dataset for Domain Adaptive Semantic Segmentationcited by 259
  6. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
  7. 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
  8. 2023LLM-grounded Diffusion: Enhancing Prompt Understanding of Text-to-Image Diffusion Models with Large Language Modelscited by 242
  9. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
  10. 2023SceneScape: Text-Driven Consistent Scene Generationcited by 160
  11. 2023Infinite Photorealistic Worlds using Procedural Generationcited by 142
  12. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 125
  13. 2023Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fieldscited by 122
  14. 2020SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulationcited by 118
  15. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 91
  16. 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
  17. 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 81
  18. 2020Deep Learning for Procedural Content Generationcited by 73
  19. 2024DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Samplingcited by 72
  20. 2023RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texturecited by 53
  21. 2024Director3D: Real-world Camera Trajectory and 3D Scene Generation from Textcited by 50
  22. 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
  23. 2023Urban Generative Intelligence (UGI): A Foundational Platform for Agents in Embodied City Environmentcited by 37
  24. 2021Illuminating Diverse Neural Cellular Automata for Level Generationcited by 35
  25. 20243D-SceneDreamer: Text-Driven 3D-Consistent Scene Generationcited by 29
  26. 2024CityCraft: A Real Crafter for 3D City Generationcited by 25
  27. 2024MetaUrban: An Embodied AI Simulation Platform for Urban Micromobilitycited by 19
  28. 2024Urban Architect: Steerable 3D Urban Scene Generation with Layout Priorcited by 17
  29. 2022Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levelscited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025WorldGen: From Text to Traversable and Interactive 3D Worlds
  2. 2026World Craft: Agentic Framework to Create Visualizable Worlds via Text
  3. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
  4. 2025UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale
  5. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation
  6. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
  7. 2025NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding
  8. 2025Dreamland: Controllable World Creation with Simulator and Generative Models