LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Recent research has been increasingly focusing on developing 3D world models that simulate complex real-world scenarios. World models have found broad applications across various domains, including embodied AI, autonomous driving, entertainment, etc. A more realistic simulation with accurate physics will effectively narrow the sim-to-real gap and allow us to gather rich information about the real world conveniently. While traditional manual modeling has enabled the creation of virtual 3D scenes, modern approaches have leveraged advanced machine learning algorithms for 3D world generation, with most recent advances focusing on generative methods that can create virtual worlds based on user instructions. This work explores such a research direction by proposing LatticeWorld, a simple yet effective 3D world generation framework that streamlines the industrial production pipeline of 3D environments. LatticeWorld leverages lightweight LLMs (LLaMA-2-7B) alongside the industry-grade rendering engine (e.g., Unreal Engine 5) to generate a dynamic environment. Our proposed framework accepts textual descriptions and visual instructions as multimodal inputs and creates large-scale 3D interactive worlds with dynamic agents, featuring competitive multi-agent interaction, high-fidelity physics simulation, and real-time rendering. We conduct comprehensive experiments to evaluate LatticeWorld, showing that it achieves superior accuracy in scene layout generation and visual fidelity. Moreover, LatticeWorld achieves over a 90× increase in industrial production efficiency while maintaining high creative quality compared with traditional manual production methods. Our demo video is available at https://youtu.be/8VWZXpERR18
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 43 of its 55 references that are in the map. First posted on arXiv 5 Sep 2025.
Builds on
43 of 55 references.
Closest ancestors · 2
Same direction, newest first
- 2024UrbanWorld: An Urban World Model for 3D City Generation16 Jul
- 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb
Other references · 41
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29 more
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Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 6
- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layoutscited by 5
- 2026Imagine a City: CityGenAgent for Procedural 3D City Generationcited by 4
- 2026VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?cited by 2
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
- 2026VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?15 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026Imagine a City: CityGenAgent for Procedural 3D City Generation5 Feb 2026
- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts25 Nov 2025
Similar, not cited
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- 2025WorldGen: From Text to Traversable and Interactive 3D Worlds
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- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
- 2025UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
- 2025NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding
- 2025Dreamland: Controllable World Creation with Simulator and Generative Models