HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.
Key facts. Cited by 44 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 73 of its 85 references that are in the map. First posted on arXiv 15 Apr 2026.
Builds on
73 of 85 references.
Closest ancestors · 7
Same direction, newest first
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- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb
Other references · 66
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50 most cited of 66 All 66 (JSON)
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Citing papers per year: 2026: 44.
44 papers.
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- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 55
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- 2026RDGSplat: Render-Dedicated Geometry for Novel View Synthesis6 Oct 2026
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- 2026World in World: Explore the World with World Models10 Sep 2026
- 2026Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration8 Sep 2026
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videos4 Sep 2026
- 2026CAER: Causal Action Effect Reweighting for World Model Training31 Aug 2026
- 2026N0-Foundation: Towards the Age of Tactile Intelligence30 Aug 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026Representation Learning in Diffusion and Flow-based Model: An Application Aspect25 Aug 2026
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization12 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models5 Aug 2026
- 2026Security of World-Model-Based Embodied AI: A Lifecycle of Threats, Defenses, and Evaluation30 Jul 2026
- 2026Mental World Modeling29 Jul 2026
- 2026Apple-π: Benchmarking Thinking with Video Towards Law-Grounded Physical Intelligence17 Jul 2026
- 2026ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space13 Jul 2026
- 2026OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields12 Jul 2026
- 2026AlayaWorld: Long-Horizon and Playable Video World Generation7 Jul 2026
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control4 Jul 2026
- 2026Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation2 Jul 2026
- 2026Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences1 Jul 2026
- 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Models22 Jun 2026
- 2026Holo-World: Unified Camera, Object and Weather Control for Video World Model18 Jun 2026
- 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory16 Jun 2026
- 2026VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modeling12 Jun 2026
- 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold11 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis18 May 2026
- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes15 May 2026
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May 2026
- 2026PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting13 May 2026
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 55
- 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memorycited by 14
- 2026Code World Model: Coding Agent as World Braincited by 14
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 8
- 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Modelscited by 6
- 2026AlayaWorld: Long-Horizon and Playable Video World Generationcited by 6
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Controlcited by 5
- 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffoldcited by 4
- 2026OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fieldscited by 4
- 2026PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesiscited by 3
- 2026Holo-World: Unified Camera, Object and Weather Control for Video World Modelcited by 3
- 2026WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Modelscited by 3
12 most cited of 28 All 28 (JSON)
- 2026StateCraft: Augmenting Video World Models with Abstract-State Reasoning14 Oct 2026
- 2026World Modeling through Spectral Alignment11 Oct 2026
- 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs8 Oct 2026
- 2026World Editing: Intervening on Executable Worlds at Increasing Depth1 Oct 2026
- 2026World Observer: Joint Actor-Observer Generation for Persistent World Modeling1 Oct 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video13 Sep 2026
- 2026World in World: Explore the World with World Models10 Sep 2026
- 2026Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration8 Sep 2026
- 2026CAER: Causal Action Effect Reweighting for World Model Training31 Aug 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
12 newest of 28 All 28 (JSON)
- 2026VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modelingcited by 7
- 2026PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splattingcited by 0
- 2026Representation Learning in Diffusion and Flow-based Model: An Application Aspectcited by 0
- 2026Representation Learning in Diffusion and Flow-based Model: An Application Aspect25 Aug 2026
- 2026VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modeling12 Jun 2026
- 2026PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting13 May 2026
- 2026Pano2World: End-to-End 3D Generation via Unified Multi-View Sequencescited by 2
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videoscited by 2
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualizationcited by 1
- 2026Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolationcited by 0
- 2026N0-Foundation: Towards the Age of Tactile Intelligencecited by 0
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generationcited by 0
- 2026Building Rome from a Single Imagecited by 0
- 2026RDGSplat: Render-Dedicated Geometry for Novel View Synthesiscited by 0
- 2026Zebra3D: Efficient Hybrid Foundation Models For Scalable 3D Reconstructioncited by 0
- 2026WorldRoPE: Probabilistic World-Centric Rotary Embedding for Multi-View Attentioncited by 0
- 2026InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Viewscited by 0
- 2026InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views14 Oct 2026
- 2026WorldRoPE: Probabilistic World-Centric Rotary Embedding for Multi-View Attention12 Oct 2026
- 2026Zebra3D: Efficient Hybrid Foundation Models For Scalable 3D Reconstruction8 Oct 2026
- 2026RDGSplat: Render-Dedicated Geometry for Novel View Synthesis6 Oct 2026
- 2026Building Rome from a Single Image6 Oct 2026
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation28 Sep 2026
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videos4 Sep 2026
- 2026N0-Foundation: Towards the Age of Tactile Intelligence30 Aug 2026
- 2026StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization12 Aug 2026
- 2026Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation2 Jul 2026
- 2026Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences1 Jul 2026
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