Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence
On the map: Mixture-of-experts → MoE in reinforcement learning and robotics
Abstract (arXiv)
Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in MoE in reinforcement learning and robotics, one of 12 directions in Mixture-of-experts. Builds on 58 of its 130 references that are in the map. First posted on arXiv 8 Jul 2026.
Builds on
58 of 130 references.
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- 2026PAWBench: How Far Are We from Probabilistically Aligned World Modeling?27 Aug 2026
- 2026HPSD: Hybrid-Policy Self-Distillation for Text-Image-to-Video Diffusion Models13 Aug 2026
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- 2026SANA-Video 2.0: Hybrid Linear Attention with Attention Residuals for Efficient Video Generation23 Jul 2026
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- 2026CausalWM: Causal Chain-of-Thought Reasoning for Embodied World Modelcited by 0
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- 2026StrucPhysVideo: Learning Physical Dynamics from Structured Captions and Robot Actions16 Sep 2026
- 2026Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence10 Sep 2026
- 2026PAWBench: How Far Are We from Probabilistically Aligned World Modeling?27 Aug 2026
- 2026N0-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation26 Jul 2026
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- 2026VTR-Bench: A Systematic Benchmark for Evaluating Visual Text Rendering in Video Generationcited by 1
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- 2026DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolutioncited by 0
- 2026Towards Unified Evaluation of Prompt Enhancers for Video Generationcited by 0
- 2026Towards Unified Evaluation of Prompt Enhancers for Video Generation8 Oct 2026
- 2026VTR-Bench: A Systematic Benchmark for Evaluating Visual Text Rendering in Video Generation1 Oct 2026
- 2026DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution31 Aug 2026
- 2026N0-Foundation: Towards the Age of Tactile Intelligence30 Aug 2026
- 2026Native Video-Action Pretraining for Generalizable Robot Control9 Jul 2026
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