mlsanityData to 14 Oct 2026

LiteVoxel: Low-memory Intelligent Thresholding for Efficient Voxel Rasterization

arXiv 2511.02510 ↗First posted 4 Nov 2025cs.CVcited by 1

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Abstract (arXiv)

Sparse-voxel rasterization is a fast, differentiable alternative for optimization-based scene reconstruction, but it tends to underfit low-frequency content, depends on brittle pruning heuristics, and can overgrow in ways that inflate VRAM. We introduce LiteVoxel, a self-tuning training pipeline that makes SV rasterization both steadier and lighter. Our loss is made low-frequency aware via an inverse-Sobel reweighting with a mid-training gamma-ramp, shifting gradient budget to flat regions only after geometry stabilize. Adaptation replaces fixed thresholds with a depth-quantile pruning logic on maximum blending weight, stabilized by EMA-hysteresis guards and refines structure through ray-footprint-based, priority-driven subdivision under an explicit growth budget. Ablations and full-system results across Mip-NeRF 360 (6scenes) and Tanks & Temples (3scenes) datasets show mitigation of errors in low-frequency regions and boundary instability while keeping PSNR/SSIM, training time, and FPS comparable to a strong SVRaster pipeline. Crucially, LiteVoxel reduces peak VRAM by ~40%-60% and preserves low-frequency detail that prior setups miss, enabling more predictable, memory-efficient training without sacrificing perceptual quality.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 10 of its 23 references that are in the map. First posted on arXiv 4 Nov 2025.

Builds on

10 of 23 references.

References · 10

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  6. 2016Unsupervised Monocular Depth Estimation with Left-Right Consistencycited by 820
  7. 2017A General and Adaptive Robust Loss Functioncited by 236
  8. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  9. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  10. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35

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1 paper.