mlsanityData to 14 Oct 2026

Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graph

arXiv 2507.12123 ↗First posted 16 Jul 2025cs.CVcited by 2

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Abstract (arXiv)

We propose OVIGo-3DHSG method - Open-Vocabulary Indoor Grounding of objects using 3D Hierarchical Scene Graph. OVIGo-3DHSG represents an extensive indoor environment over a Hierarchical Scene Graph derived from sequences of RGB-D frames utilizing a set of open-vocabulary foundation models and sensor data processing. The hierarchical representation explicitly models spatial relations across floors, rooms, locations, and objects. To effectively address complex queries involving spatial reference to other objects, we integrate the hierarchical scene graph with a Large Language Model for multistep reasoning. This integration leverages inter-layer (e.g., room-to-object) and intra-layer (e.g., object-to-object) connections, enhancing spatial contextual understanding. We investigate the semantic and geometry accuracy of hierarchical representation on Habitat Matterport 3D Semantic multi-floor scenes. Our approach demonstrates efficient scene comprehension and robust object grounding compared to existing methods. Overall OVIGo-3DHSG demonstrates strong potential for applications requiring spatial reasoning and understanding of indoor environments. Related materials can be found at https://github.com/linukc/OVIGo-3DHSG.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 30 of its 42 references that are in the map. First posted on arXiv 16 Jul 2025.

Builds on

30 of 42 references.

References · 30

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  10. 2022Visual Language Maps for Robot Navigationcited by 365
  11. 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
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18 more
  1. 2019Structured3D: A Large Photo-realistic Dataset for Structured 3D Modelingcited by 286
  2. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 281
  3. 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
  4. 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 178
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  6. 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 133
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  8. 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
  9. 2023Visual Programming for Zero-shot Open-Vocabulary 3D Visual Groundingcited by 64
  10. 2023Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systemscited by 60
  11. 2022Connecting the Dots: Floorplan Reconstruction Using Two-Level Queriescited by 49
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  13. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  14. 2024Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graphcited by 32
  15. 2022S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representationscited by 28
  16. 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understandingcited by 27
  17. 2025RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenescited by 18
  18. 2024OpenObject-NAV: Open-Vocabulary Object-Oriented Navigation Based on Dynamic Carrier-Relationship Scene Graphcited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces
  2. 2024OpenGraph: Open-Vocabulary Hierarchical 3D Graph Representation in Large-Scale Outdoor Environments
  3. 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching
  4. 2025From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes
  5. 2025View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs
  6. 2024Open-Vocabulary Octree-Graph for 3D Scene Understanding
  7. 2025OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding
  8. 2026SDesc3D: Towards Layout-Aware 3D Indoor Scene Generation from Short Descriptions