mlsanityData to 7 Oct 2026

RPBG: Towards Robust Neural Point-based Graphics in the Wild

arXiv 2405.05663 ↗First posted 9 May 2024cs.CVcited by 5

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Abstract (arXiv)

Point-based representations have recently gained popularity in novel view synthesis, for their unique advantages, e.g., intuitive geometric representation, simple manipulation, and faster convergence. However, based on our observation, these point-based neural re-rendering methods are only expected to perform well under ideal conditions and suffer from noisy, patchy points and unbounded scenes, which are challenging to handle but defacto common in real applications. To this end, we revisit one such influential method, known as Neural Point-based Graphics (NPBG), as our baseline, and propose Robust Point-based Graphics (RPBG). We in-depth analyze the factors that prevent NPBG from achieving satisfactory renderings on generic datasets, and accordingly reform the pipeline to make it more robust to varying datasets in-the-wild. Inspired by the practices in image restoration, we greatly enhance the neural renderer to enable the attention-based correction of point visibility and the inpainting of incomplete rasterization, with only acceptable overheads. We also seek for a simple and lightweight alternative for environment modeling and an iterative method to alleviate the problem of poor geometry. By thorough evaluation on a wide range of datasets with different shooting conditions and camera trajectories, RPBG stably outperforms the baseline by a large margin, and exhibits its great robustness over state-of-the-art NeRF-based variants. Code available at https://github.com/QT-Zhu/RPBG.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 46 of its 67 references that are in the map. First posted on arXiv 9 May 2024.

Builds on

46 of 67 references.

References · 46

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34 more
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Citing papers per year: 2024: 2; 2025: 3.

5 papers.