Mesh-Guided Neural Implicit Field Editing
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Abstract (arXiv)
Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease of editing but may not be as suitable for rendering high-quality novel views. To harness the strengths of both representations, we propose a new approach that employs a mesh as a guiding mechanism in editing the neural radiance field. We first introduce a differentiable method using marching tetrahedra for polygonal mesh extraction from the neural implicit field and then design a differentiable color extractor to assign colors obtained from the volume renderings to this extracted mesh. This differentiable colored mesh allows gradient back-propagation from the explicit mesh to the implicit fields, empowering users to easily manipulate the geometry and color of neural implicit fields. To enhance user control from coarse-grained to fine-grained levels, we introduce an octree-based structure into its optimization. This structure prioritizes the edited regions and the surface part, making our method achieve fine-grained edits to the neural implicit field and accommodate various user modifications, including object additions, component removals, specific area deformations, and adjustments to local and global colors. Through extensive experiments involving diverse scenes and editing operations, we have demonstrated the capabilities and effectiveness of our method. Our project page is: urlhttps://cassiepython.github.io/MNeuEdit/
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 20 of its 43 references that are in the map. First posted on arXiv 4 Dec 2023.
Builds on
20 of 43 references.
References · 20
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
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- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
8 more
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021Editing Conditional Radiance Fieldscited by 222
- 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
- 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
- 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
Built on by
Citing papers per year: 2024: 5; 2025: 3; 2026: 2.
10 papers.
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
- 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
- 2024SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesiscited by 34
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2024Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Modelcited by 6
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editingcited by 2
- 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 0
- 2025CADMorph: Geometry-Driven Parametric CAD Editing via a Plan-Generate-Verify Loopcited by 0
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2025CADMorph: Geometry-Driven Parametric CAD Editing via a Plan-Generate-Verify Loop12 Dec 2025
- 2025HEIR: Learning Graph-Based Motion Hierarchies30 Oct 2025
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing2 Oct 2025
- 2024SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis25 Nov 2024
- 2024Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model25 Sep 2024
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh28 May 2024
- 2024View-Consistent 3D Editing with Gaussian Splatting18 Mar 2024
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts26 Jan 2024