SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM
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Abstract (arXiv)
High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated object creation methods rely on multi-stage pipelines that accumulate errors across decoupled modules. Alternatively, unified MLLMs offer a single-stage path to joint static asset understanding and sim-ready asset generation. However dense voxel-based 3D tokenization yields long 3D token sequences and high memory overhead, limiting scalability to complex articulated objects. To address this, we propose SIMART, a unified MLLM framework that jointly performs part-level decomposition and kinematic prediction. By introducing a Sparse 3D VQ-VAE, SIMART reduces token counts by 70% vs. dense voxel tokens, enabling high-fidelity multi-part assemblies. SIMART achieves state-of-the-art performance on PartNet-Mobility and in-the-wild AIGC datasets, and enables physics-based robotic simulation.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 53 of its 59 references that are in the map. First posted on arXiv 24 Mar 2026.
Builds on
53 of 59 references.
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38 more
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50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2026: 5.
5 papers.
- 2026PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assetscited by 1
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulationcited by 1
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstructioncited by 0
- 2026EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulationcited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmarkcited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark9 Oct 2026
- 2026EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation6 Oct 2026
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction28 Sep 2026
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation25 Aug 2026
- 2026PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assets8 Aug 2026