General Neural Gauge Fields
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Abstract (arXiv)
The recent advance of neural fields, such as neural radiance fields, has significantly pushed the boundary of scene representation learning. Aiming to boost the computation efficiency and rendering quality of 3D scenes, a popular line of research maps the 3D coordinate system to another measuring system, e.g., 2D manifolds and hash tables, for modeling neural fields. The conversion of coordinate systems can be typically dubbed as gauge transformation, which is usually a pre-defined mapping function, e.g., orthogonal projection or spatial hash function. This begs a question: can we directly learn a desired gauge transformation along with the neural field in an end-to-end manner? In this work, we extend this problem to a general paradigm with a taxonomy of discrete & continuous cases, and develop a learning framework to jointly optimize gauge transformations and neural fields. To counter the problem that the learning of gauge transformations can collapse easily, we derive a general regularization mechanism from the principle of information conservation during the gauge transformation. To circumvent the high computation cost in gauge learning with regularization, we directly derive an information-invariant gauge transformation which allows to preserve scene information inherently and yield superior performance. Project: https://fnzhan.com/Neural-Gauge-Fields
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 35 of its 43 references that are in the map. First posted on arXiv 5 May 2023.
Builds on
35 of 43 references.
References · 35
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- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
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- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
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- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
23 more
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
- 2020Convolutional Occupancy Networkscited by 760
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
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Built on by
Citing papers per year: 2023: 4; 2024: 6; 2025: 2.
12 papers.
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2023Binary Radiance Fieldscited by 39
- 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
- 2024Noise-NeRF: Hide Information in Neural Radiance Fields using Trainable Noisecited by 4
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editingcited by 4
- 2023DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fieldscited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing13 Aug 2025
- 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction24 Nov 2024
- 2024Estimating Body and Hand Motion in an Ego-sensed World4 Oct 2024
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh28 May 2024
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing15 Mar 2024
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization11 Mar 2024
- 2024Noise-NeRF: Hide Information in Neural Radiance Fields using Trainable Noise2 Jan 2024
- 2023Nuvo: Neural UV Mapping for Unruly 3D Representations11 Dec 2023
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis8 Dec 2023
- 2023DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields18 Nov 2023
- 2023Binary Radiance Fields13 Jun 2023