Discovering Diverse Athletic Jumping Strategies
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Abstract (arXiv)
We present a framework that enables the discovery of diverse and natural-looking motion strategies for athletic skills such as the high jump. The strategies are realized as control policies for physics-based characters. Given a task objective and an initial character configuration, the combination of physics simulation and deep reinforcement learning (DRL) provides a suitable starting point for automatic control policy training. To facilitate the learning of realistic human motions, we propose a Pose Variational Autoencoder (P-VAE) to constrain the actions to a subspace of natural poses. In contrast to motion imitation methods, a rich variety of novel strategies can naturally emerge by exploring initial character states through a sample-efficient Bayesian diversity search (BDS) algorithm. A second stage of optimization that encourages novel policies can further enrich the unique strategies discovered. Our method allows for the discovery of diverse and novel strategies for athletic jumping motions such as high jumps and obstacle jumps with no motion examples and less reward engineering than prior work.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 29 of its 122 references that are in the map. First posted on arXiv 2 May 2021.
Builds on
29 of 122 references.
References · 29
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Citing papers per year: 2021: 2; 2022: 4; 2023: 7; 2024: 2; 2025: 1.
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- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 38
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
- 2021Transflower: probabilistic autoregressive dance generation with multimodal attentioncited by 22
- 2024Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Designcited by 18
- 2022Style-ERD: Responsive and Coherent Online Motion Style Transfercited by 17
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 16
- 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
- 2022Learning to Get Upcited by 11
- 2023MyoDex: A Generalizable Prior for Dexterous Manipulationcited by 11
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotioncited by 10
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- 2022Force-Aware Interface via Electromyography for Natural VR/AR Interactioncited by 6
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characterscited by 2
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environmentscited by 0
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoids28 Jun 2024
- 2024Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design29 Jan 2024
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters4 Nov 2023
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations16 Oct 2023
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Control30 Sep 2023
- 2023MyoDex: A Generalizable Prior for Dexterous Manipulation6 Sep 2023
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenes17 Aug 2023
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environments14 Aug 2023
- 2023Neural Categorical Priors for Physics-Based Character Control14 Aug 2023
- 2022Force-Aware Interface via Electromyography for Natural VR/AR Interaction3 Oct 2022
- 2022Learning to Get Up30 Apr 2022
4 more
- 2022A Survey on Reinforcement Learning Methods in Character Animation7 Mar 2022
- 2022Style-ERD: Responsive and Coherent Online Motion Style Transfer4 Mar 2022
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion11 Dec 2021
- 2021Transflower: probabilistic autoregressive dance generation with multimodal attention25 Jun 2021
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 38
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
- 2021Transflower: probabilistic autoregressive dance generation with multimodal attentioncited by 22
- 2022Style-ERD: Responsive and Coherent Online Motion Style Transfercited by 17
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 16
- 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
- 2022Learning to Get Upcited by 11
- 2023MyoDex: A Generalizable Prior for Dexterous Manipulationcited by 11
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotioncited by 10
- 2022Force-Aware Interface via Electromyography for Natural VR/AR Interactioncited by 6
12 most cited of 13 All 13 (JSON)
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoids28 Jun 2024
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations16 Oct 2023
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Control30 Sep 2023
- 2023MyoDex: A Generalizable Prior for Dexterous Manipulation6 Sep 2023
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenes17 Aug 2023
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environments14 Aug 2023
- 2023Neural Categorical Priors for Physics-Based Character Control14 Aug 2023
- 2022Force-Aware Interface via Electromyography for Natural VR/AR Interaction3 Oct 2022
- 2022Learning to Get Up30 Apr 2022
- 2022A Survey on Reinforcement Learning Methods in Character Animation7 Mar 2022
- 2022Style-ERD: Responsive and Coherent Online Motion Style Transfer4 Mar 2022
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion11 Dec 2021
12 newest of 13 All 13 (JSON)