Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering
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Abstract (arXiv)
In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize rather realistic details for human body, they tend to produce poor results when the input has self-occlusion, especially for unseen humans under sparse views. Moreover, these methods often require a large number of sampling points for rendering, which leads to low efficiency and limits their real-world applicability. To address these challenges, we propose a Geometry-guided Progressive NeRF (GP-NeRF). In particular, to better tackle self-occlusion, we devise a geometry-guided multi-view feature integration approach that utilizes the estimated geometry prior to integrate the incomplete information from input views and construct a complete geometry volume for the target human body. Meanwhile, for achieving higher rendering efficiency, we introduce a progressive rendering pipeline through geometry guidance, which leverages the geometric feature volume and the predicted density values to progressively reduce the number of sampling points and speed up the rendering process. Experiments on the ZJU-MoCap and THUman datasets show that our method outperforms the state-of-the-arts significantly across multiple generalization settings, while the time cost is reduced > 70% via applying our efficient progressive rendering pipeline.
Key facts. Cited by 46 papers in the map (data through 7 Oct 2026). Builds on 26 of its 48 references that are in the map. First posted on arXiv 8 Dec 2021.
Builds on
26 of 48 references.
References · 26
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- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
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14 more
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
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- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
- 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2019Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesiscited by 104
- 2020STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Renderingcited by 76
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Citing papers per year: 2022: 6; 2023: 17; 2024: 11; 2025: 8; 2026: 4.
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- 2022AvatarGen: A 3D Generative Model for Animatable Human Avatarscited by 59
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
- 2022Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesiscited by 40
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
- 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
- 2024Generalizable Human Gaussians from Single-View Imagecited by 29
- 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actorscited by 28
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
- 2023GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Imagescited by 24
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
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- 2023Rendering Humans from Object-Occluded Monocular Videoscited by 14
- 2023HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Posescited by 12
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
- 2025NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstructioncited by 12
- 2023GHuNeRF: Generalizable Human NeRF from a Monocular Videocited by 10
- 2024SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimationcited by 9
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
- 2023Generalizable Neural Voxels for Fast Human Radiance Fieldscited by 8
- 2023Neural Radiance Fields: Past, Present, and Futurecited by 8
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
- 2024SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destructioncited by 7
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learningcited by 6
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- 2023MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Tablecited by 4
- 2023Text-guided 3D Human Generation from 2D Collectionscited by 4
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
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- 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse Viewcited by 3
- 2024DiHuR: Diffusion-Guided Generalizable Human Reconstructioncited by 3
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
- 2023Efficient Meshy Neural Fields for Animatable Human Avatarscited by 2
- 2025Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Millisecondscited by 2
- 2022AvatarGen: a 3D Generative Model for Animatable Human Avatarscited by 0
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editingcited by 0
- 2023ORTexME: Occlusion-Robust Human Shape and Pose via Temporal Average Texture and Mesh Encodingcited by 0
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstructioncited by 0
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splattingcited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting11 Apr 2026
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates30 Mar 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 2025Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds20 Aug 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization3 May 2025
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2025NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction24 Mar 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
34 more
- 2024ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency2 Dec 2024
- 2024DiHuR: Diffusion-Guided Generalizable Human Reconstruction16 Nov 2024
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse View16 Oct 2024
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning19 Aug 2024
- 2024Generalizable Human Gaussians for Sparse View Synthesis17 Jul 2024
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priors29 Jun 2024
- 2024Generalizable Human Gaussians from Single-View Image10 Jun 2024
- 2024SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destruction28 May 2024
- 2024SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimation23 Apr 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures5 Dec 2023
- 2023HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Poses4 Dec 2023
- 2023XAGen: 3D Expressive Human Avatars Generation22 Nov 2023
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input9 Oct 2023
- 2023ORTexME: Occlusion-Robust Human Shape and Pose via Temporal Average Texture and Mesh Encoding21 Sep 2023
- 2023GHuNeRF: Generalizable Human NeRF from a Monocular Video31 Aug 2023
- 2023Rendering Humans from Object-Occluded Monocular Videos8 Aug 2023
- 2023TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering23 Jul 2023
- 2023Text-guided 3D Human Generation from 2D Collections23 May 2023
- 2023MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Table25 Apr 2023
- 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video24 Apr 2023
- 2023Neural Radiance Fields: Past, Present, and Future20 Apr 2023
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing14 Apr 2023
- 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling10 Apr 2023
- 2023Generalizable Neural Voxels for Fast Human Radiance Fields27 Mar 2023
- 2023GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Images24 Mar 2023
- 2023Efficient Meshy Neural Fields for Animatable Human Avatars23 Mar 2023
- 2022AvatarGen: A 3D Generative Model for Animatable Human Avatars26 Nov 2022
- 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors25 Aug 2022
- 2022AvatarGen: a 3D Generative Model for Animatable Human Avatars1 Aug 2022
- 2022Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis25 Apr 2022
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision29 Mar 2022
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos15 Mar 2022
- 2022AvatarGen: A 3D Generative Model for Animatable Human Avatarscited by 59
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
- 2022Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesiscited by 40
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
- 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
- 2024Generalizable Human Gaussians from Single-View Imagecited by 29
- 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actorscited by 28
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
- 2023GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Imagescited by 24
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
12 most cited of 43 All 43 (JSON)
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting11 Apr 2026
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates30 Mar 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2025Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds20 Aug 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization3 May 2025
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2025NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction24 Mar 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
- 2024ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency2 Dec 2024
12 newest of 43 All 43 (JSON)