KC-3DGS: Kurtosis-Constrained Gaussian Splatting for High-Fidelity View Synthesis
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis by representing scenes as collections of anisotropic Gaussians optimized via differentiable rasterization. However, standard pixel-space losses (L1, SSIM) constrain only aggregate reconstruction error, permitting the optimization to redistribute error across frequency scales. This leads to oversmoothing and structural artifacts, particularly in sparse-view settings where supervision is limited. We propose KC-3DGS, which augments 3DGS training with wavelet-domain supervision based on natural image statistics. Our method combines three components: (1) a multi-scale wavelet coefficient alignment loss that explicitly penalizes missing high-frequency detail, (2) a supervised kurtosis concentration loss that encourages rendered images to match the heavy-tailed frequency statistics of ground-truth images, and (3) a cross-band covariance penalty that promotes frequency specialization. We provide theoretical analysis showing that pixel-space losses admit a family of indistinguishable perturbations under wavelet redistribution, and that our joint objective excludes degenerate solutions. Experiments across MipNeRF360, Tanks&Temples, MVImgNet, DeepBlending, and WRIVA-ULTRRA demonstrate consistent improvements in perceptual quality. On the challenging WRIVA-ULTRRA outdoor dataset, KC-3DGS achieves a 9.48% improvement in DreamSim while also improving PSNR, SSIM, and LPIPS. In sparse-view settings with only 12 training images, our method improves PSNR by up to 0.5 dB on MipNeRF360 while maintaining perceptual quality. The approach integrates seamlessly into existing 3DGS pipelines as a plug-and-play regularization strategy.
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References · 25
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2023DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Datacited by 337
13 more
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2023MVImgNet: A Large-scale Dataset of Multi-view Imagescited by 220
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
- 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
- 2024Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collectionscited by 28
- 2024SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstructioncited by 8
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