Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
Achieving natural dyadic interaction requires generating facial expressions that are emotionally appropriate and socially aligned with human preference. Human feedback offers a compelling mechanism to guide such alignment, yet how to effectively incorporate this feedback into facial expression generation remains underexplored. In this paper, we propose a facial expression generation method aligned with human preference by leveraging human feedback to produce contextually and emotionally appropriate expressions for natural dyadic interaction. A key to our method is framing the generation of identity-independent facial expressions as an action learning process, allowing human feedback to assess their validity free from visual or identity bias. We establish a closed feedback loop in which listener expressions dynamically respond to evolving conversational cues of the speaker. Concretely, we train a vision-language-action model via supervised fine-tuning to map the speaker's multimodal signals into controllable low-dimensional expression representations of a 3D morphable model. We further introduce a human-feedback reinforcement learning strategy that integrates the imitation of high-quality expression response with critic-guided optimization. Experiments on two benchmarks demonstrate that our method effectively aligns facial expressions with human preference and achieves superior performance.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 32 of its 39 references that are in the map. First posted on arXiv 7 Mar 2026.
Builds on
32 of 39 references.
Closest ancestors · 3
Same direction, newest first
- 2024Multi-turn Reinforcement Learning from Preference Human Feedback23 May
- 2024RLHF Deciphered: A Critical Analysis of Reinforcement Learning from Human Feedback for LLMs12 Apr
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Model29 May
Other references · 29
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- 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
- 2023Preference Ranking Optimization for Human Alignmentcited by 283
- 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 254
- 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 208
- 2023CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Priorcited by 183
- 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 125
17 more
- 2021Responsive Listening Head Generation: A Benchmark Dataset and Baselinecited by 67
- 2024SpeechAlign: Aligning Speech Generation to Human Preferencescited by 45
- 2023Can Language Models Learn to Listen?cited by 40
- 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversationscited by 40
- 2023Affective Faces for Goal-Driven Dyadic Communicationcited by 34
- 2024Dyadic Interaction Modeling for Social Behavior Generationcited by 32
- 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversationscited by 31
- 2024MultiTalk: Enhancing 3D Talking Head Generation Across Languages with Multilingual Video Datasetcited by 28
- 2025TalkingMachines: Real-Time Audio-Driven FaceTime-Style Video via Autoregressive Diffusion Modelscited by 26
- 2024CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generationcited by 22
- 2024BATON: Aligning Text-to-Audio Model with Human Preference Feedbackcited by 18
- 2023ReactFace: Online Multiple Appropriate Facial Reaction Generation in Dyadic Interactionscited by 17
- 2023Emotional Listener Portrait: Neural Listener Head Generation with Emotioncited by 17
- 2026Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversationcited by 17
- 2021Dyadformer: A Multi-modal Transformer for Long-Range Modeling of Dyadic Interactionscited by 16
- 2024ConsistentAvatar: Learning to Diffuse Fully Consistent Talking Head Avatar with Temporal Guidancecited by 7
- 2025SHAPE : Self-Improved Visual Preference Alignment by Iteratively Generating Holistic Winnercited by 2
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