Controlling Character Motions without Observable Driving Source
On the map: End-to-end autonomous driving → Generative simulation for driving
Abstract (arXiv)
How to generate diverse, life-like, and unlimited long head/body sequences without any driving source? We argue that this under-investigated research problem is non-trivial at all, and has unique technical challenges behind it. Without semantic constraints from the driving sources, using the standard autoregressive model to generate infinitely long sequences would easily result in 1) out-of-distribution (OOD) issue due to the accumulated error, 2) insufficient diversity to produce natural and life-like motion sequences and 3) undesired periodic patterns along the time. To tackle the above challenges, we propose a systematic framework that marries the benefits of VQ-VAE and a novel token-level control policy trained with reinforcement learning using carefully designed reward functions. A high-level prior model can be easily injected on top to generate unlimited long and diverse sequences. Although we focus on no driving sources now, our framework can be generalized for controlled synthesis with explicit driving sources. Through comprehensive evaluations, we conclude that our proposed framework can address all the above-mentioned challenges and outperform other strong baselines very significantly.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Generative simulation for driving, one of 9 directions in End-to-end autonomous driving. Builds on 38 of its 60 references that are in the map. First posted on arXiv 11 Aug 2023.
Builds on
38 of 60 references.
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