mlsanityData to 7 Oct 2026

AVTR-1: Open Stack for Real-Time Interactive Avatars

arXiv 2609.22913 ↗First posted 19 Sep 2026cs.CV cs.AI cs.LGcited by 0

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Abstract (arXiv)

Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live system must synchronize the model's output with speech from an external voice agent, schedule video frames for playback, and handle interruptions. We introduce AVTR-1, an open stack for real-time interactive avatar conversations, built around a compact 153M-parameter autoregressive flow-matching motion generator conditioned on both participants' audio. We adapt its audio encoder for streaming through self-distillation. The stack turns the model's chunk-based generation into a continuous, synchronized audio-video stream driven by an external voice agent, and we analytically derive its contribution to the user-facing latencies and validate the resulting bounds with two commercial voice agents. Further experiments demonstrate that AVTR-1 leads the compared dyadic systems on all reported visual-quality metrics and most conventional listening-motion metrics while remaining competitive in lip synchronization. Its inference runtime operates in real time on data-center and consumer GPUs. However, conventional listening metrics do not establish whether the paired speaker's speech contributes to generated motion. We therefore introduce the Reference-Based Directed Granger Gain (R-DGG), which measures the additional predictive information carried by speaker speech after accounting for listener history and speaker motion. R-DGG finds statistically supported predictive dependence for recorded listeners and all evaluated dyadic systems, but not for talking-head generators without paired audio or mismatched speaker-listener pairs. We release the model weights, renderer, and serving backend under component-specific licenses.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 29 of its 36 references that are in the map. First posted on arXiv 19 Sep 2026.

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29 of 36 references.

References · 29

  1. 2022Classifier-Free Diffusion Guidancecited by 5,717
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  9. 2020MLS: A Large-Scale Multilingual Dataset for Speech Researchcited by 467
  10. 2023Preserve Your Own Correlation: A Noise Prior for Video Diffusion Modelscited by 284
  11. 2025Gated Attention for Large Language Models: Non-linearity, Sparsity, and Attention-Sink-Freecited by 266
  12. 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 254
17 more
  1. 2017Gated Multimodal Units for Information Fusioncited by 244
  2. 2024LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Controlcited by 202
  3. 2022Adan: Adaptive Nesterov Momentum Algorithm for Faster Optimizing Deep Modelscited by 172
  4. 2020MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decompositioncited by 127
  5. 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 125
  6. 2025Full-Duplex-Bench v1.5: Evaluating Overlap Handling for Full-Duplex Speech Modelscited by 53
  7. 2024Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesiscited by 41
  8. 2024FLOAT: Generative Motion Latent Flow Matching for Audio-driven Talking Portraitcited by 40
  9. 2025Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Datasetcited by 35
  10. 2024Dyadic Interaction Modeling for Social Behavior Generationcited by 32
  11. 2026Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversationcited by 17
  12. 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversationscited by 16
  13. 2024Immiscible Diffusion: Accelerating Diffusion Training with Noise Assignmentcited by 14
  14. 2023Scenario-Aware Audio-Visual TF-GridNet for Target Speech Extractioncited by 5
  15. 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Modelcited by 5
  16. 2026SoulX-FlashHead: Oracle-guided Generation of Infinite Real-time Streaming Talking Headscited by 4
  17. 2025Plug-and-Play Co-Occurring Face Attention for Robust Audio-Visual Speaker Extractioncited by 2

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  1. 2025TalkingMachines: Real-Time Audio-Driven FaceTime-Style Video via Autoregressive Diffusion Models
  2. 2026EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agents
  3. 2026OmniMate: Open-Ended Real-Time Streaming Audio-Visual Generation for Interactive Avatars
  4. 2025AV-Flow: Transforming Text to Audio-Visual Human-like Interactions
  5. 2025Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length
  6. 2025Livatar-1: Real-Time Talking Heads Generation with Tailored Flow Matching
  7. 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars
  8. 2026AvatarForcing: One-Step Streaming Talking Avatars via Local-Future Sliding-Window Denoising