Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data and the complexity of disentangling illumination from intrinsic materials. In this paper, we present a data-efficient framework that leverages the robust priors of a unified pre-trained diffusion backbone to sequentially address texture completion, delighting, and material decomposition. Unlike existing methods that rely on fragmented pipelines or extensive proprietary datasets, we utilize cascaded Low-Rank Adaptations (LoRAs) to adapt the strong generative prior of the diffusion model for each sub-task in UV space. Specifically, we first employ an Inpainting LoRA to complete missing UV textures caused by occlusion, leveraging the model's semantic understanding to generate semantically and photometrically coherent details. Subsequently, a Light-Homogenization LoRA and a novel Cross-Intrinsic Attention mechanism are introduced to remove baked-in lighting and collaboratively synthesize pixel-aligned PBR maps (Albedo, Normal, Roughness, Specular, and Displacement). To ensure physical plausibility, we impose a UV-space differentiable BRDF shading loss during the decomposition stage, forcing the generative process to adhere to the rendering equation without the artifacts typical of rasterization-based supervision. Extensive experiments demonstrate that our method, trained on fewer than 100 real 3D scans, generates comprehensive, 4K-resolution PBR assets with superior realism and generalization compared to state-of-the-art methods, and all training code and model weights will be released upon acceptance.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 60 of its 71 references that are in the map. First posted on arXiv 26 Jun 2026.
Builds on
60 of 71 references.
Closest ancestors · 3
Same direction, newest first
- 2024UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures20 Jan
- 2023FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Models7 Dec
- 2023Relightify: Relightable 3D Faces from a Single Image via Diffusion Models10 May
Other references · 57
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50 most cited of 57 All 57 (JSON)
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