mlsanityData to 7 Oct 2026

Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading

arXiv 2606.28144 ↗First posted 26 Jun 2026cs.CVcited by 1

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data and the complexity of disentangling illumination from intrinsic materials. In this paper, we present a data-efficient framework that leverages the robust priors of a unified pre-trained diffusion backbone to sequentially address texture completion, delighting, and material decomposition. Unlike existing methods that rely on fragmented pipelines or extensive proprietary datasets, we utilize cascaded Low-Rank Adaptations (LoRAs) to adapt the strong generative prior of the diffusion model for each sub-task in UV space. Specifically, we first employ an Inpainting LoRA to complete missing UV textures caused by occlusion, leveraging the model's semantic understanding to generate semantically and photometrically coherent details. Subsequently, a Light-Homogenization LoRA and a novel Cross-Intrinsic Attention mechanism are introduced to remove baked-in lighting and collaboratively synthesize pixel-aligned PBR maps (Albedo, Normal, Roughness, Specular, and Displacement). To ensure physical plausibility, we impose a UV-space differentiable BRDF shading loss during the decomposition stage, forcing the generative process to adhere to the rendering equation without the artifacts typical of rasterization-based supervision. Extensive experiments demonstrate that our method, trained on fewer than 100 real 3D scans, generates comprehensive, 4K-resolution PBR assets with superior realism and generalization compared to state-of-the-art methods, and all training code and model weights will be released upon acceptance.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 60 of its 71 references that are in the map. First posted on arXiv 26 Jun 2026.

Builds on

60 of 71 references.

Closest ancestors · 3

Same direction, newest first

  1. 2024UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures20 Jan
  2. 2023FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Models7 Dec
  3. 2023Relightify: Relightable 3D Faces from a Single Image via Diffusion Models10 May

Other references · 57

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  3. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
  4. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  5. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
  6. 2023Consistency Modelscited by 1,778
  7. 2025DINOv3cited by 1,297
  8. 2025Qwen-Image Technical Reportcited by 973
  9. 2021Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Datacited by 961
  10. 2025FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Spacecited by 960
  11. 2023Adversarial Diffusion Distillationcited by 741
  12. 2023ConvNeXt V2: Co-designing and Scaling ConvNets with Masked Autoencoderscited by 703
38 more
  1. 2019MaskGAN: Towards Diverse and Interactive Facial Image Manipulationcited by 624
  2. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
  3. 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 524
  4. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
  5. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 475
  6. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 267
  7. 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 254
  8. 2025Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformercited by 247
  9. 2020Towards Fast, Accurate and Stable 3D Dense Face Alignmentcited by 219
  10. 2019Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervisioncited by 176
  11. 2022Towards Metrical Reconstruction of Human Facescited by 165
  12. 2018Nonlinear 3D Face Morphable Modelcited by 157
  13. 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
  14. 2022FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Datasetcited by 98
  15. 2020Learning Formation of Physically-Based Face Attributescited by 94
  16. 2025LongCat-Image Technical Reportcited by 92
  17. 2019Towards High-fidelity Nonlinear 3D Face Morphable Modelcited by 91
  18. 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
  19. 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesiscited by 81
  20. 2022ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representationscited by 64
  21. 2017UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognitioncited by 62
  22. 2023Deep Learning on Implicit Neural Representations of Shapescited by 62
  23. 2020A Morphable Face Albedo Modelcited by 54
  24. 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
  25. 2020High-Fidelity 3D Digital Human Head Creation from RGB-D Selfiescited by 47
  26. 2023A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Imagescited by 43
  27. 2025Distribution Matching Distillation Meets Reinforcement Learningcited by 43
  28. 2022FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstructioncited by 39
  29. 2023FitMe: Deep Photorealistic 3D Morphable Model Avatarscited by 38
  30. 20233D Face Reconstruction with the Geometric Guidance of Facial Part Segmentationcited by 38
  31. 2020OSTeC: One-Shot Texture Completioncited by 37
  32. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
  33. 2021Practical Face Reconstruction via Differentiable Ray Tracingcited by 35
  34. 2022REALY: Rethinking the Evaluation of 3D Face Reconstructioncited by 32
  35. 2021Riggable 3D Face Reconstruction via In-Network Optimizationcited by 31
  36. 2022Decoupled Multi-task Learning with Cyclical Self-Regulation for Face Parsingcited by 25
  37. 2023HiFace: High-Fidelity 3D Face Reconstruction by Learning Static and Dynamic Detailscited by 22
  38. 2023Towards Realistic Generative 3D Face Modelscited by 20

50 most cited of 57 All 57 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

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Close in wording, no citation either way

  1. 2026DiGS-Avatar: Single-Image Animatable 3D Human Reconstruction via UV-Space Diffusion
  2. 2026Generative Relightable Avatars
  3. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
  4. 2024GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion
  5. 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction
  6. 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models
  7. 2025GAS: Generative Avatar Synthesis from a Single Image
  8. 2026GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstruction