MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading
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Abstract (arXiv)
Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many mapping problem and reflectance and light are difficult to disentangle. Accurate geometry and reflectance can be captured under the controlled conditions of a light stage, but it is costly to acquire large datasets in this fashion. Moreover, training solely with this type of data leads to poor generalization with in-the-wild images. This motivates the introduction of MoSAR, a method for 3D avatar generation from monocular images. We propose a semi-supervised training scheme that improves generalization by learning from both light stage and in-the-wild datasets. This is achieved using a novel differentiable shading formulation. We show that our approach effectively disentangles the intrinsic face parameters, producing relightable avatars. As a result, MoSAR estimates a richer set of skin reflectance maps, and generates more realistic avatars than existing state-of-the-art methods. We also introduce a new dataset, named FFHQ-UV-Intrinsics, the first public dataset providing intrinsic face attributes at scale (diffuse, specular, ambient occlusion and translucency maps) for a total of 10k subjects. The project website and the dataset are available on the following link: https://ubisoft-laforge.github.io/character/mosar/
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 41 of its 65 references that are in the map. First posted on arXiv 20 Dec 2023.
Builds on
41 of 65 references.
References · 41
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29 more
- 2019Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervisioncited by 176
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Citing papers per year: 2024: 2; 2025: 9; 2026: 7.
18 papers.
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- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2025Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidancecited by 16
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
- 2025FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategycited by 7
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargetingcited by 4
- 2024Monocular Facial Appearance Capture in the Wildcited by 2
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
- 2026Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Predictioncited by 1
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topologycited by 1
- 2026Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shadingcited by 1
- 2025Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Controlcited by 0
6 more
- 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
- 2025Multi-scale Attention-Guided Intrinsic Decomposition and Rendering Pass Prediction for Facial Imagescited by 0
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generationcited by 0
- 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusioncited by 0
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capturecited by 0
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion21 Jul 2026
- 2026Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading26 Jun 2026
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation14 May 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topology6 May 2026
- 2026Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Prediction24 Feb 2026
- 2025Multi-scale Attention-Guided Intrinsic Decomposition and Rendering Pass Prediction for Facial Images18 Dec 2025
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Prior4 Jun 2025
- 2025Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control7 May 2025
6 more
- 2025FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy21 Mar 2025
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatar11 Mar 2025
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversion12 Jan 2025
- 2025Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance9 Jan 2025
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargeting18 Dec 2024
- 2024Monocular Facial Appearance Capture in the Wild17 Dec 2024
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2025Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidancecited by 16
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
- 2025FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategycited by 7
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargetingcited by 4
- 2024Monocular Facial Appearance Capture in the Wildcited by 2
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
- 2026Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Predictioncited by 1
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topologycited by 1
- 2025Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Controlcited by 0
- 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
- 2025Multi-scale Attention-Guided Intrinsic Decomposition and Rendering Pass Prediction for Facial Imagescited by 0
12 most cited of 16 All 16 (JSON)
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion21 Jul 2026
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation14 May 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topology6 May 2026
- 2026Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Prediction24 Feb 2026
- 2025Multi-scale Attention-Guided Intrinsic Decomposition and Rendering Pass Prediction for Facial Images18 Dec 2025
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2025Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control7 May 2025
- 2025FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy21 Mar 2025
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatar11 Mar 2025
12 newest of 16 All 16 (JSON)