mlsanityData to 14 Oct 2026

Split and Drive: Dual-Axis Disentanglement for Real-Time Gaussian Head Avatars

arXiv 2607.28032 ↗First posted 30 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

Creating photorealistic animatable head avatars from a single image remains a fundamental challenge in digital human synthesis. While recent 3D Gaussian Splatting methods have achieved promising results, they rely on external tracking pipelines whose latency is excluded from inference measurements. Furthermore, they adopt unified representations that entangle geometrically distinct facial regions, limiting both expressiveness and rendering fidelity. We propose SpiD (Split and Drive), a single-image Gaussian head avatar framework built on two disentanglement axes. The compute axis internalizes per-frame driving, eliminating external tracking dependency at inference. The feature axis decomposes the avatar into three specialized Gaussian branches, each modeling a geometrically distinct facial domain. Extensive experiments demonstrate consistently strong performance against state-of-the-art methods while achieving the fastest inference speed among all compared methods on a single GPU with the complete driving pipeline included.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 31 of its 40 references that are in the map. First posted on arXiv 30 Jul 2026.

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31 of 40 references.

References · 31

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2019Searching for MobileNetV3cited by 1,994
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  6. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  7. 2021MUSIQ: Multi-scale Image Quality Transformercited by 1,081
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  9. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  10. 2020First Order Motion Model for Image Animationcited by 704
  11. 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 525
  12. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
19 more
  1. 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 444
  2. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  3. 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 255
  4. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  5. 2023TOPIQ: A Top-down Approach from Semantics to Distortions for Image Quality Assessmentcited by 226
  6. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  7. 2024LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Controlcited by 206
  8. 2021PIRenderer: Controllable Portrait Image Generation via Semantic Neural Renderingcited by 203
  9. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
  10. 2022VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolutioncited by 176
  11. 2024Generalizable and Animatable Gaussian Head Avatarcited by 97
  12. 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesiscited by 84
  13. 2024GPAvatar: Generalizable and Precise Head Avatar from Image(s)cited by 74
  14. 2024Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizercited by 64
  15. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 53
  16. 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
  17. 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
  18. 2025FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervisioncited by 10
  19. 2025DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representationscited by 4

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