mlsanityData to 14 Oct 2026

Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition

arXiv 2112.03590 ↗First posted 7 Dec 2021cs.CVcited by 90

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Abstract (arXiv)

In recent years, self-supervised representation learning for skeleton-based action recognition has been developed with the advance of contrastive learning methods. The existing contrastive learning methods use normal augmentations to construct similar positive samples, which limits the ability to explore novel movement patterns. In this paper, to make better use of the movement patterns introduced by extreme augmentations, a Contrastive Learning framework utilizing Abundant Information Mining for self-supervised action Representation (AimCLR) is proposed. First, the extreme augmentations and the Energy-based Attention-guided Drop Module (EADM) are proposed to obtain diverse positive samples, which bring novel movement patterns to improve the universality of the learned representations. Second, since directly using extreme augmentations may not be able to boost the performance due to the drastic changes in original identity, the Dual Distributional Divergence Minimization Loss (D3M Loss) is proposed to minimize the distribution divergence in a more gentle way. Third, the Nearest Neighbors Mining (NNM) is proposed to further expand positive samples to make the abundant information mining process more reasonable. Exhaustive experiments on NTU RGB+D 60, PKU-MMD, NTU RGB+D 120 datasets have verified that our AimCLR can significantly perform favorably against state-of-the-art methods under a variety of evaluation protocols with observed higher quality action representations. Our code is available at https://github.com/Levigty/AimCLR.

Key facts. Cited by 90 papers in the map (data through 14 Oct 2026). Builds on 30 of its 46 references that are in the map. First posted on arXiv 7 Dec 2021.

Builds on

30 of 46 references.

References · 30

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
  3. 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
  4. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
  5. 2017Squeeze-and-Excitation Networkscited by 4,789
  6. 2018CBAM: Convolutional Block Attention Modulecited by 2,477
  7. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,287
  8. 2018Unsupervised Representation Learning by Predicting Image Rotationscited by 1,591
  9. 2016Context Encoders: Feature Learning by Inpaintingcited by 1,428
  10. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  11. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  12. 2016Colorful Image Colorizationcited by 1,114
18 more
  1. 2020What Makes for Good Views for Contrastive Learning?cited by 846
  2. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  3. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  4. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
  5. 2021With a Little Help from My Friends: Nearest-Neighbor Contrastive Learning of Visual Representationscited by 326
  6. 2021VideoMoCo: Contrastive Video Representation Learning with Temporally Adversarial Examplescited by 154
  7. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  8. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  9. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  10. 2021Contrastive Learning with Stronger Augmentationscited by 100
  11. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
  12. 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
  13. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  14. 2019SRM : A Style-based Recalibration Module for Convolutional Neural Networkscited by 66
  15. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
  16. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  17. 2020Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglementcited by 32
  18. 2020Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognitioncited by 25

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 9; 2023: 33; 2024: 20; 2025: 14; 2026: 14.

90 papers.

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  1. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  2. 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
  3. 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
  4. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
  5. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  6. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  7. 2023Hierarchical Semantic Contrast for Scene-aware Video Anomaly Detectioncited by 39
  8. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  9. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  10. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  11. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  12. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
38 more
  1. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  2. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  3. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  4. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  5. 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
  6. 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognitioncited by 20
  7. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  8. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  9. 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognitioncited by 19
  10. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
  11. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  12. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 17
  13. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  14. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
  15. 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
  16. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  17. 2023UKnow: A Unified Knowledge Protocol with Multimodal Knowledge Graph Datasets for Reasoning and Vision-Language Pre-Trainingcited by 14
  18. 2024Causality-inspired Discriminative Feature Learning in Triple Domains for Gait Recognitioncited by 14
  19. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  20. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  21. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  22. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  23. 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
  24. 2023CtxMIM: Context-Enhanced Masked Image Modeling for Remote Sensing Image Understandingcited by 9
  25. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  26. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  27. 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
  28. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  29. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  30. 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
  31. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  32. 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentationcited by 6
  33. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  34. 2024Learning Co-Speech Gesture Representations in Dialogue through Contrastive Learning: An Intrinsic Evaluationcited by 4
  35. 2025HuMoCon: Concept Discovery for Human Motion Understandingcited by 4
  36. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  37. 2026Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognitioncited by 4
  38. 2023DD-GCN: Directed Diffusion Graph Convolutional Network for Skeleton-based Human Action Recognitioncited by 3

50 most cited of 90 All 90 (JSON)