Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition
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Abstract (arXiv)
In recent years, self-supervised representation learning for skeleton-based action recognition has been developed with the advance of contrastive learning methods. The existing contrastive learning methods use normal augmentations to construct similar positive samples, which limits the ability to explore novel movement patterns. In this paper, to make better use of the movement patterns introduced by extreme augmentations, a Contrastive Learning framework utilizing Abundant Information Mining for self-supervised action Representation (AimCLR) is proposed. First, the extreme augmentations and the Energy-based Attention-guided Drop Module (EADM) are proposed to obtain diverse positive samples, which bring novel movement patterns to improve the universality of the learned representations. Second, since directly using extreme augmentations may not be able to boost the performance due to the drastic changes in original identity, the Dual Distributional Divergence Minimization Loss (D3M Loss) is proposed to minimize the distribution divergence in a more gentle way. Third, the Nearest Neighbors Mining (NNM) is proposed to further expand positive samples to make the abundant information mining process more reasonable. Exhaustive experiments on NTU RGB+D 60, PKU-MMD, NTU RGB+D 120 datasets have verified that our AimCLR can significantly perform favorably against state-of-the-art methods under a variety of evaluation protocols with observed higher quality action representations. Our code is available at https://github.com/Levigty/AimCLR.
Key facts. Cited by 90 papers in the map (data through 14 Oct 2026). Builds on 30 of its 46 references that are in the map. First posted on arXiv 7 Dec 2021.
Builds on
30 of 46 references.
References · 30
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18 more
- 2020What Makes for Good Views for Contrastive Learning?cited by 846
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2016RMPE: Regional Multi-person Pose Estimationcited by 340
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- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
- 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2021Contrastive Learning with Stronger Augmentationscited by 100
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
- 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
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- 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
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Citing papers per year: 2022: 9; 2023: 33; 2024: 20; 2025: 14; 2026: 14.
90 papers.
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- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
- 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2023Hierarchical Semantic Contrast for Scene-aware Video Anomaly Detectioncited by 39
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
38 more
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
- 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognitioncited by 20
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognitioncited by 19
- 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
- 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 17
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
- 2023UKnow: A Unified Knowledge Protocol with Multimodal Knowledge Graph Datasets for Reasoning and Vision-Language Pre-Trainingcited by 14
- 2024Causality-inspired Discriminative Feature Learning in Triple Domains for Gait Recognitioncited by 14
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
- 2023CtxMIM: Context-Enhanced Masked Image Modeling for Remote Sensing Image Understandingcited by 9
- 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentationcited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024Learning Co-Speech Gesture Representations in Dialogue through Contrastive Learning: An Intrinsic Evaluationcited by 4
- 2025HuMoCon: Concept Discovery for Human Motion Understandingcited by 4
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
- 2026Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognitioncited by 4
- 2023DD-GCN: Directed Diffusion Graph Convolutional Network for Skeleton-based Human Action Recognitioncited by 3
50 most cited of 90 All 90 (JSON)
- 2026QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognition9 Oct 2026
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition19 Jun 2026
- 2026Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition8 Jun 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization16 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026Robust Human Trajectory Prediction via Self-Supervised Skeleton Representation Learning26 Feb 2026
38 more
- 2026MoBind: Motion Binding for Fine-Grained IMU-Video Pose Alignment22 Feb 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognition9 Sep 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation6 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition29 May 2025
- 2025HuMoCon: Concept Discovery for Human Motion Understanding27 May 2025
- 2025Reward-Driven Interaction: Enhancing Proactive Dialogue Agents through User Satisfaction Prediction24 May 2025
- 2025NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimation27 Jan 2025
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation12 Dec 2024
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition28 Nov 2024
- 2024Recovering Complete Actions for Cross-dataset Skeleton Action Recognition31 Oct 2024
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion16 Sep 2024
- 2024Learning Co-Speech Gesture Representations in Dialogue through Contrastive Learning: An Intrinsic Evaluation31 Aug 2024
- 2024Causality-inspired Discriminative Feature Learning in Triple Domains for Gait Recognition17 Jul 2024
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences15 Jul 2024
- 2024Joint-Dataset Learning and Cross-Consistent Regularization for Text-to-Motion Retrieval2 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition2 Jun 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2024Self-supervised Gait-based Emotion Representation Learning from Selective Strongly Augmented Skeleton Sequences8 May 2024
- 2024ActNetFormer: Transformer-ResNet Hybrid Method for Semi-Supervised Action Recognition in Videos9 Apr 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2024BID: Boundary-Interior Decoding for Unsupervised Temporal Action Localization Pre-Trainin12 Mar 2024
- 2024Rehabilitation Exercise Quality Assessment through Supervised Contrastive Learning with Hard and Soft Negatives5 Mar 2024
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence1 Jan 2024
- 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognition10 Dec 2023
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understanding6 Nov 2023
50 newest of 90 All 90 (JSON)
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
- 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2023Hierarchical Semantic Contrast for Scene-aware Video Anomaly Detectioncited by 39
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
12 most cited of 85 All 85 (JSON)
- 2026QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognition9 Oct 2026
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition8 Jun 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization16 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026Robust Human Trajectory Prediction via Self-Supervised Skeleton Representation Learning26 Feb 2026
- 2026MoBind: Motion Binding for Fine-Grained IMU-Video Pose Alignment22 Feb 2026
12 newest of 85 All 85 (JSON)