M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition
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Abstract (arXiv)
In recent years, contrastive learning has drawn significant attention as an effective approach to reducing reliance on labeled data. However, existing methods for self-supervised skeleton-based action recognition still face three major limitations: insufficient modeling of view discrepancies, lack of effective adversarial mechanisms, and uncontrollable augmentation perturbations. To tackle these issues, we propose the Multi-view Mini-Max infinite skeleton-data Game Contrastive Learning for skeleton-based action Recognition (M3GCLR), a game-theoretic contrastive framework. First, we establish the Infinite Skeleton-data Game (ISG) model and the ISG equilibrium theorem, and further provide a rigorous proof, enabling mini-max optimization based on multi-view mutual information. Then, we generate normal-extreme data pairs through multi-view rotation augmentation and adopt temporally averaged input as a neutral anchor to achieve structural alignment, thereby explicitly characterizing perturbation strength. Next, leveraging the proposed equilibrium theorem, we construct a strongly adversarial mini-max skeleton-data game to encourage the model to mine richer action-discriminative information. Finally, we introduce the dual-loss equilibrium optimizer to optimize the game equilibrium, allowing the learning process to maximize action-relevant information while minimizing encoding redundancy, and we prove the equivalence between the proposed optimizer and the ISG model. Extensive Experiments show that M3GCLR achieves three-stream 82.1%, 85.8% accuracy on NTU RGB+D 60 (X-Sub, X-View) and 72.3%, 75.0% accuracy on NTU RGB+D 120 (X-Sub, X-Set). On PKU-MMD Part I and II, it attains 89.1%, 45.2% in three-stream respectively, all results matching or outperforming state-of-the-art performance. Ablation studies confirm the effectiveness of each component.
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References · 25
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- 2020Deep Learning-Based Human Pose Estimation: A Surveycited by 205
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- 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
- 2021Contrastive Learning with Stronger Augmentationscited by 100
- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
13 more
- 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
- 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samplescited by 4
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
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