Self-supervised Gait-based Emotion Representation Learning from Selective Strongly Augmented Skeleton Sequences
Not on the map. Why?
Abstract (arXiv)
Emotion recognition is an important part of affective computing. Extracting emotional cues from human gaits yields benefits such as natural interaction, a nonintrusive nature, and remote detection. Recently, the introduction of self-supervised learning techniques offers a practical solution to the issues arising from the scarcity of labeled data in the field of gait-based emotion recognition. However, due to the limited diversity of gaits and the incompleteness of feature representations for skeletons, the existing contrastive learning methods are usually inefficient for the acquisition of gait emotions. In this paper, we propose a contrastive learning framework utilizing selective strong augmentation (SSA) for self-supervised gait-based emotion representation, which aims to derive effective representations from limited labeled gait data. First, we propose an SSA method for the gait emotion recognition task, which includes upper body jitter and random spatiotemporal mask. The goal of SSA is to generate more diverse and targeted positive samples and prompt the model to learn more distinctive and robust feature representations. Then, we design a complementary feature fusion network (CFFN) that facilitates the integration of cross-domain information to acquire topological structural and global adaptive features. Finally, we implement the distributional divergence minimization loss to supervise the representation learning of the generally and strongly augmented queries. Our approach is validated on the Emotion-Gait (E-Gait) and Emilya datasets and outperforms the state-of-the-art methods under different evaluation protocols.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 23 of its 57 references that are in the map. First posted on arXiv 8 May 2024.
Builds on
23 of 57 references.
References · 23
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
- 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
- 2020Exploring Simple Siamese Representation Learningcited by 2,866
- 2016Context Encoders: Feature Learning by Inpaintingcited by 1,428
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2016Colorful Image Colorizationcited by 1,114
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 2013DeepPose: Human Pose Estimation via Deep Neural Networkscited by 305
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2021Contrastive Learning with Stronger Augmentationscited by 100
- 2020Self-supervised ECG Representation Learning for Emotion Recognitioncited by 99
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
11 more
- 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
- 2021Contrastive Learning of Subject-Invariant EEG Representations for Cross-Subject Emotion Recognitioncited by 60
- 2023Adaptive Frequency Filters As Efficient Global Token Mixerscited by 45
- 2021Hybrid Contrastive Learning of Tri-Modal Representation for Multimodal Sentiment Analysiscited by 41
- 2019STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaitscited by 36
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2021Self-supervised Contrastive Learning of Multi-view Facial Expressionscited by 23
- 2020ProxEmo: Gait-based Emotion Learning and Multi-view Proxemic Fusion for Socially-Aware Robot Navigationcited by 17
- 2019Identifying Emotions from Walking using Affective and Deep Featurescited by 12
- 2022MSA-GCN:Multiscale Adaptive Graph Convolution Network for Gait Emotion Recognitioncited by 6
- 2019Skeleton-based Gait Index Estimation with LSTMscited by 3
Built on by
Citing papers per year: 2025: 1.
1 paper.