Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning
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Abstract (arXiv)
Skeleton-based human action recognition has attracted increasing attention in recent years. However, most of the existing works focus on supervised learning which requiring a large number of annotated action sequences that are often expensive to collect. We investigate unsupervised representation learning for skeleton action recognition, and design a novel skeleton cloud colorization technique that is capable of learning skeleton representations from unlabeled skeleton sequence data. Specifically, we represent a skeleton action sequence as a 3D skeleton cloud and colorize each point in the cloud according to its temporal and spatial orders in the original (unannotated) skeleton sequence. Leveraging the colorized skeleton point cloud, we design an auto-encoder framework that can learn spatial-temporal features from the artificial color labels of skeleton joints effectively. We evaluate our skeleton cloud colorization approach with action classifiers trained under different configurations, including unsupervised, semi-supervised and fully-supervised settings. Extensive experiments on NTU RGB+D and NW-UCLA datasets show that the proposed method outperforms existing unsupervised and semi-supervised 3D action recognition methods by large margins, and it achieves competitive performance in supervised 3D action recognition as well.
Key facts. Cited by 58 papers in the map (data through 7 Oct 2026). Builds on 34 of its 58 references that are in the map. First posted on arXiv 4 Aug 2021.
Builds on
34 of 58 references.
References · 34
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
- 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
- 2017Virtual Adversarial Training: A Regularization Method for Supervised and Semi-Supervised Learningcited by 918
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2017Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classificationcited by 521
- 2015Unsupervised Learning of Video Representations using LSTMscited by 434
- 2019S4L: Self-Supervised Semi-Supervised Learningcited by 335
- 2017Temporal Segment Networks for Action Recognition in Videoscited by 279
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
22 more
- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
- 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
- 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
- 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
- 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
- 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
- 2021UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehiclescited by 95
- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
- 2018View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognitioncited by 84
- 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
- 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
- 2017Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gatescited by 54
- 20203DV: 3D Dynamic Voxel for Action Recognition in Depth Videocited by 41
- 2017Unsupervised Learning of Long-Term Motion Dynamics for Videoscited by 37
- 2020Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognitioncited by 34
- 2018Unsupervised Learning of View-invariant Action Representationscited by 32
- 2018Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifoldcited by 26
- 2017Scene Flow to Action Map: A New Representation for RGB-D based Action Recognition with Convolutional Neural Networkscited by 20
- 2014HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognitioncited by 15
- 2020Sparse Semi-Supervised Action Recognition with Active Learningcited by 6
- 2017YoTube: Searching Action Proposal via Recurrent and Static Regression Networkscited by 2
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Citing papers per year: 2021: 3; 2022: 11; 2023: 22; 2024: 11; 2025: 6; 2026: 5.
58 papers.
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- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
38 more
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
- 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
- 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
- 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 20233DInAction: Understanding Human Actions in 3D Point Cloudscited by 10
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognitioncited by 7
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
- 2024MV2MAE: Multi-View Video Masked Autoencoderscited by 6
- 2024HumMUSS: Human Motion Understanding using State Space Modelscited by 6
- 2023Contrastive Predictive Autoencoders for Dynamic Point Cloud Self-Supervised Learningcited by 5
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2025MoFM: A Large-Scale Human Motion Foundation Modelcited by 5
- 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4
- 2022Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action Recognitioncited by 4
- 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognitioncited by 4
- 2023Token Boosting for Robust Self-Supervised Visual Transformer Pre-trainingcited by 4
- 2024Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognitioncited by 4
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
- 2022AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancementcited by 3
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
- 2023Cross-Stream Contrastive Learning for Self-Supervised Skeleton-Based Action Recognitioncited by 2
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
- 2023Cross-view Action Recognition via Contrastive View-invariant Representationcited by 1
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
50 most cited of 58 All 58 (JSON)
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2026Variational Contrastive Learning for Skeleton-based Action Recognition12 Jan 2026
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition29 May 2025
- 2025MoFM: A Large-Scale Human Motion Foundation Model8 Feb 2025
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
38 more
- 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOL9 Sep 2024
- 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognition16 Aug 2024
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences15 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2024HumMUSS: Human Motion Understanding using State Space Models16 Apr 2024
- 2024Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognition19 Mar 2024
- 2024MV2MAE: Multi-View Video Masked Autoencoders29 Jan 2024
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence1 Jan 2024
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Tasks4 Dec 2023
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation24 Oct 2023
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition11 Sep 2023
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentation28 Aug 2023
- 2023Masked Motion Predictors are Strong 3D Action Representation Learners14 Aug 2023
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-training17 Jul 2023
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition15 Jul 2023
- 2023Contrastive Predictive Autoencoders for Dynamic Point Cloud Self-Supervised Learning22 May 2023
- 2023Cross-Stream Contrastive Learning for Self-Supervised Skeleton-Based Action Recognition3 May 2023
- 2023Cross-view Action Recognition via Contrastive View-invariant Representation2 May 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Token Boosting for Robust Self-Supervised Visual Transformer Pre-training9 Apr 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition3 Apr 2023
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions1 Apr 2023
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition20 Mar 2023
- 20233DInAction: Understanding Human Actions in 3D Point Clouds11 Mar 2023
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations10 Mar 2023
- 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition22 Feb 2023
- 2023Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognition17 Feb 2023
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition5 Feb 2023
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition5 Feb 2023
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learning5 Dec 2022
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations24 Nov 2022
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representations12 Oct 2022
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting31 Aug 2022
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation26 Aug 2022
- 2022AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancement6 Aug 2022
50 newest of 58 All 58 (JSON)
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
12 most cited of 58 All 58 (JSON)
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2026Variational Contrastive Learning for Skeleton-based Action Recognition12 Jan 2026
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition29 May 2025
- 2025MoFM: A Large-Scale Human Motion Foundation Model8 Feb 2025
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
12 newest of 58 All 58 (JSON)