Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations
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Abstract (arXiv)
Contrastive learning has been proven beneficial for self-supervised skeleton-based action recognition. Most contrastive learning methods utilize carefully designed augmentations to generate different movement patterns of skeletons for the same semantics. However, it is still a pending issue to apply strong augmentations, which distort the images/skeletons' structures and cause semantic loss, due to their resulting unstable training. In this paper, we investigate the potential of adopting strong augmentations and propose a general hierarchical consistent contrastive learning framework (HiCLR) for skeleton-based action recognition. Specifically, we first design a gradual growing augmentation policy to generate multiple ordered positive pairs, which guide to achieve the consistency of the learned representation from different views. Then, an asymmetric loss is proposed to enforce the hierarchical consistency via a directional clustering operation in the feature space, pulling the representations from strongly augmented views closer to those from weakly augmented views for better generalizability. Meanwhile, we propose and evaluate three kinds of strong augmentations for 3D skeletons to demonstrate the effectiveness of our method. Extensive experiments show that HiCLR outperforms the state-of-the-art methods notably on three large-scale datasets, i.e., NTU60, NTU120, and PKUMMD.
Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). Builds on 38 of its 49 references that are in the map. First posted on arXiv 24 Nov 2022.
Builds on
38 of 49 references.
References · 38
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- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
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26 more
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
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- 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
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- 2021Contrastive Learning with Stronger Augmentationscited by 100
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- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
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- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
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- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2020Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglementcited by 32
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
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Citing papers per year: 2023: 8; 2024: 12; 2025: 7; 2026: 4.
31 papers.
Sort:
- 2024LLMs are Good Action Recognizerscited by 37
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognitioncited by 19
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
19 more
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognitioncited by 3
- 2024Recovering Complete Actions for Cross-dataset Skeleton Action Recognitioncited by 2
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
- 2024Self-supervised Gait-based Emotion Representation Learning from Selective Strongly Augmented Skeleton Sequencescited by 1
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognitioncited by 0
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
19 more
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation12 Dec 2024
- 2024Recovering Complete Actions for Cross-dataset Skeleton Action Recognition31 Oct 2024
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition14 Sep 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences15 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2024Self-supervised Gait-based Emotion Representation Learning from Selective Strongly Augmented Skeleton Sequences8 May 2024
- 2024LLMs are Good Action Recognizers31 Mar 2024
- 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognition10 Dec 2023
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understanding6 Nov 2023
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation24 Oct 2023
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient10 Aug 2023
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning8 Aug 2023
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognition1 May 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
- 2024LLMs are Good Action Recognizerscited by 37
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognitioncited by 19
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
12 most cited of 31 All 31 (JSON)
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
12 newest of 31 All 31 (JSON)