mlsanityData to 7 Oct 2026

Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learning

arXiv 2212.02082 ↗First posted 5 Dec 2022cs.CVcited by 30

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Abstract (arXiv)

This paper targets unsupervised skeleton-based action representation learning and proposes a new Hierarchical Contrast (HiCo) framework. Different from the existing contrastive-based solutions that typically represent an input skeleton sequence into instance-level features and perform contrast holistically, our proposed HiCo represents the input into multiple-level features and performs contrast in a hierarchical manner. Specifically, given a human skeleton sequence, we represent it into multiple feature vectors of different granularities from both temporal and spatial domains via sequence-to-sequence (S2S) encoders and unified downsampling modules. Besides, the hierarchical contrast is conducted in terms of four levels: instance level, domain level, clip level, and part level. Moreover, HiCo is orthogonal to the S2S encoder, which allows us to flexibly embrace state-of-the-art S2S encoders. Extensive experiments on four datasets, i.e., NTU-60, NTU-120, PKU-MMD I and II, show that HiCo achieves a new state-of-the-art for unsupervised skeleton-based action representation learning in two downstream tasks including action recognition and retrieval, and its learned action representation is of good transferability. Besides, we also show that our framework is effective for semi-supervised skeleton-based action recognition. Our code is available at https://github.com/HuiGuanLab/HiCo.

Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Builds on 21 of its 42 references that are in the map. First posted on arXiv 5 Dec 2022.

Builds on

21 of 42 references.

References · 21

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
  2. 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
  3. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
  4. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  5. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  6. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  7. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  8. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  9. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
  10. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  11. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  12. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
9 more
  1. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  2. 2020Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognitioncited by 34
  3. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  4. 2020Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglementcited by 32
  5. 2022Unsupervised Temporal Video Grounding with Deep Semantic Clusteringcited by 30
  6. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  7. 2018Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifoldcited by 26
  8. 2020Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognitioncited by 25
  9. 2021Progressive Localization Networks for Language-based Moment Localizationcited by 17

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 7; 2024: 7; 2025: 10; 2026: 6.

30 papers.

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  1. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  2. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  3. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
  4. 2025MM-Gesture: Towards Precise Micro-Gesture Recognition through Multimodal Fusioncited by 13
  5. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  6. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  7. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  8. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  9. 2026Rethinking Weakly-supervised Video Temporal Grounding From a Game Perspectivecited by 8
  10. 2024HEX: Hierarchical Emergence Exploitation in Self-Supervised Algorithmscited by 7
  11. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  12. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
18 more
  1. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  2. 2023Transform-Equivariant Consistency Learning for Temporal Sentence Groundingcited by 3
  3. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  4. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  5. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  6. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
  7. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  8. 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
  9. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  10. 2026MoBind: Motion Binding for Fine-Grained IMU-Video Pose Alignmentcited by 1
  11. 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
  12. 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representationcited by 0
  13. 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
  14. 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
  15. 2026Beyond Static Frames: Temporal Aggregate-and-Restore Vision Transformer for Human Pose Estimationcited by 0
  16. 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
  17. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  18. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0