mlsanityData to 7 Oct 2026

Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence

arXiv 2401.00921 ↗First posted 1 Jan 2024cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Self-supervised pre-training paradigms have been extensively explored in the field of skeleton-based action recognition. In particular, methods based on masked prediction have pushed the performance of pre-training to a new height. However, these methods take low-level features, such as raw joint coordinates or temporal motion, as prediction targets for the masked regions, which is suboptimal. In this paper, we show that using high-level contextualized features as prediction targets can achieve superior performance. Specifically, we propose Skeleton2vec, a simple and efficient self-supervised 3D action representation learning framework, which utilizes a transformer-based teacher encoder taking unmasked training samples as input to create latent contextualized representations as prediction targets. Benefiting from the self-attention mechanism, the latent representations generated by the teacher encoder can incorporate the global context of the entire training samples, leading to a richer training task. Additionally, considering the high temporal correlations in skeleton sequences, we propose a motion-aware tube masking strategy which divides the skeleton sequence into several tubes and performs persistent masking within each tube based on motion priors, thus forcing the model to build long-range spatio-temporal connections and focus on action-semantic richer regions. Extensive experiments on NTU-60, NTU-120, and PKU-MMD datasets demonstrate that our proposed Skeleton2vec outperforms previous methods and achieves state-of-the-art results.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 43 of its 48 references that are in the map. First posted on arXiv 1 Jan 2024.

Builds on

43 of 48 references.

References · 43

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  3. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
  4. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
  5. 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
  6. 2021BEiT: BERT Pre-Training of Image Transformerscited by 2,360
  7. 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,305
  8. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  9. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  10. 2021SimMIM: A Simple Framework for Masked Image Modelingcited by 1,147
  11. 2022data2vec: A General Framework for Self-supervised Learning in Speech, Vision and Languagecited by 718
  12. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
31 more
  1. 2021Masked Feature Prediction for Self-Supervised Visual Pre-Trainingcited by 573
  2. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  3. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  4. 2021PeCo: Perceptual Codebook for BERT Pre-training of Vision Transformerscited by 204
  5. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  6. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  7. 2022Efficient Self-supervised Learning with Contextualized Target Representations for Vision, Speech and Languagecited by 108
  8. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  9. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  10. 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
  11. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  12. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
  13. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  14. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  15. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
  16. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  17. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
  18. 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
  19. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  20. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  21. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  22. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  23. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  24. 2020Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglementcited by 32
  25. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  26. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  27. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  28. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  29. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  30. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  31. 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.