CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation
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Abstract (arXiv)
In 3D action recognition, there exists rich complementary information between skeleton modalities. Nevertheless, how to model and utilize this information remains a challenging problem for self-supervised 3D action representation learning. In this work, we formulate the cross-modal interaction as a bidirectional knowledge distillation problem. Different from classic distillation solutions that transfer the knowledge of a fixed and pre-trained teacher to the student, in this work, the knowledge is continuously updated and bidirectionally distilled between modalities. To this end, we propose a new Cross-modal Mutual Distillation (CMD) framework with the following designs. On the one hand, the neighboring similarity distribution is introduced to model the knowledge learned in each modality, where the relational information is naturally suitable for the contrastive frameworks. On the other hand, asymmetrical configurations are used for teacher and student to stabilize the distillation process and to transfer high-confidence information between modalities. By derivation, we find that the cross-modal positive mining in previous works can be regarded as a degenerated version of our CMD. We perform extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets. Our approach outperforms existing self-supervised methods and sets a series of new records. The code is available at: https://github.com/maoyunyao/CMD
Key facts. Cited by 38 papers in the map (data through 14 Oct 2026). Builds on 47 of its 64 references that are in the map. First posted on arXiv 26 Aug 2022.
Builds on
47 of 64 references.
References · 47
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35 more
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
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- 2019Similarity-Preserving Knowledge Distillationcited by 516
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
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- 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
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- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
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- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
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Citing papers per year: 2022: 1; 2023: 10; 2024: 10; 2025: 8; 2026: 9.
38 papers.
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- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
26 more
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2024MV2MAE: Multi-View Video Masked Autoencoderscited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2026Beyond Point-Wise Matching: Structural Representation Alignment for Accelerating Diffusion Transformerscited by 4
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representationcited by 0
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognitioncited by 0
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learningcited by 0
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Cross-Resolution Semantic Transfer for Robust Text-to-Image Retrieval in Low-Resolution Surveillancecited by 0
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026Cross-Resolution Semantic Transfer for Robust Text-to-Image Retrieval in Low-Resolution Surveillance29 Jun 2026
- 2026Beyond Point-Wise Matching: Structural Representation Alignment for Accelerating Diffusion Transformers16 May 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
26 more
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation12 Dec 2024
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition18 Nov 2024
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion16 Sep 2024
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences15 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024MV2MAE: Multi-View Video Masked Autoencoders29 Jan 2024
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence1 Jan 2024
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation24 Oct 2023
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentation28 Aug 2023
- 2023Masked Motion Predictors are Strong 3D Action Representation Learners14 Aug 2023
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning8 Aug 2023
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition15 Jul 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions1 Apr 2023
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition20 Mar 2023
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition5 Feb 2023
- 2023Graph Contrastive Learning for Skeleton-based Action Recognition26 Jan 2023
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting31 Aug 2022
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
12 most cited of 36 All 36 (JSON)
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026Cross-Resolution Semantic Transfer for Robust Text-to-Image Retrieval in Low-Resolution Surveillance29 Jun 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
12 newest of 36 All 36 (JSON)
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- 2021Learning an Augmented RGB Representation with Cross-Modal Knowledge Distillation for Action Detection
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