mlsanityData to 7 Oct 2026

Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognition

arXiv 2207.03065 ↗First posted 7 Jul 2022cs.CVcited by 17

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Abstract (arXiv)

Self-supervised skeleton-based action recognition with contrastive learning has attracted much attention. Recent literature shows that data augmentation and large sets of contrastive pairs are crucial in learning such representations. In this paper, we found that directly extending contrastive pairs based on normal augmentations brings limited returns in terms of performance, because the contribution of contrastive pairs from the normal data augmentation to the loss get smaller as training progresses. Therefore, we delve into hard contrastive pairs for contrastive learning. Motivated by the success of mixing augmentation strategy which improves the performance of many tasks by synthesizing novel samples, we propose SkeleMixCLR: a contrastive learning framework with a spatio-temporal skeleton mixing augmentation (SkeleMix) to complement current contrastive learning approaches by providing hard contrastive samples. First, SkeleMix utilizes the topological information of skeleton data to mix two skeleton sequences by randomly combing the cropped skeleton fragments (the trimmed view) with the remaining skeleton sequences (the truncated view). Second, a spatio-temporal mask pooling is applied to separate these two views at the feature level. Third, we extend contrastive pairs with these two views. SkeleMixCLR leverages the trimmed and truncated views to provide abundant hard contrastive pairs since they involve some context information from each other due to the graph convolution operations, which allows the model to learn better motion representations for action recognition. Extensive experiments on NTU-RGB+D, NTU120-RGB+D, and PKU-MMD datasets show that SkeleMixCLR achieves state-of-the-art performance. Codes are available at https://github.com/czhaneva/SkeleMixCLR.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 33 of its 52 references that are in the map. First posted on arXiv 7 Jul 2022.

Builds on

33 of 52 references.

References · 33

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
  2. 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
  3. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
  4. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  5. 2017mixup: Beyond Empirical Risk Minimizationcited by 5,155
  6. 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
  7. 2019CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Featurescited by 2,875
  8. 2020Exploring Simple Siamese Representation Learningcited by 2,853
  9. 2020Unsupervised Learning of Visual Features by Contrasting Cluster Assignmentscited by 2,845
  10. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,282
  11. 2018Unsupervised Feature Learning via Non-Parametric Instance-level Discriminationcited by 1,838
  12. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
21 more
  1. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  2. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  3. 2020Hard Negative Mixing for Contrastive Learningcited by 399
  4. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  5. 2020Contrastive Clusteringcited by 264
  6. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  7. 2020Human Action Recognition from Various Data Modalities: A Reviewcited by 162
  8. 2021MHFormer: Multi-Hypothesis Transformer for 3D Human Pose Estimationcited by 151
  9. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  10. 2021Exploiting Temporal Contexts with Strided Transformer for 3D Human Pose Estimationcited by 94
  11. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  12. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
  13. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  14. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  15. 2020Un-Mix: Rethinking Image Mixtures for Unsupervised Visual Representation Learningcited by 62
  16. 2020MixCo: Mix-up Contrastive Learning for Visual Representationcited by 62
  17. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
  18. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  19. 2020Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognitioncited by 25
  20. 2021Weakly-supervised 3D Human Pose Estimation with Cross-view U-shaped Graph Convolutional Networkcited by 13
  21. 2021RegionCL: Can Simple Region Swapping Contribute to Contrastive Learning?cited by 11

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 5; 2024: 5; 2025: 4; 2026: 3.

17 papers.

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  1. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  2. 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
  3. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  4. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  5. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  6. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  7. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  8. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  9. 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
  10. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  11. 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
  12. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
5 more
  1. 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognitioncited by 0
  2. 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
  3. 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
  4. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  5. 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0