Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognition
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Abstract (arXiv)
Self-supervised skeleton-based action recognition with contrastive learning has attracted much attention. Recent literature shows that data augmentation and large sets of contrastive pairs are crucial in learning such representations. In this paper, we found that directly extending contrastive pairs based on normal augmentations brings limited returns in terms of performance, because the contribution of contrastive pairs from the normal data augmentation to the loss get smaller as training progresses. Therefore, we delve into hard contrastive pairs for contrastive learning. Motivated by the success of mixing augmentation strategy which improves the performance of many tasks by synthesizing novel samples, we propose SkeleMixCLR: a contrastive learning framework with a spatio-temporal skeleton mixing augmentation (SkeleMix) to complement current contrastive learning approaches by providing hard contrastive samples. First, SkeleMix utilizes the topological information of skeleton data to mix two skeleton sequences by randomly combing the cropped skeleton fragments (the trimmed view) with the remaining skeleton sequences (the truncated view). Second, a spatio-temporal mask pooling is applied to separate these two views at the feature level. Third, we extend contrastive pairs with these two views. SkeleMixCLR leverages the trimmed and truncated views to provide abundant hard contrastive pairs since they involve some context information from each other due to the graph convolution operations, which allows the model to learn better motion representations for action recognition. Extensive experiments on NTU-RGB+D, NTU120-RGB+D, and PKU-MMD datasets show that SkeleMixCLR achieves state-of-the-art performance. Codes are available at https://github.com/czhaneva/SkeleMixCLR.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 33 of its 52 references that are in the map. First posted on arXiv 7 Jul 2022.
Builds on
33 of 52 references.
References · 33
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21 more
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2020Hard Negative Mixing for Contrastive Learningcited by 399
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2020Contrastive Clusteringcited by 264
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Citing papers per year: 2023: 5; 2024: 5; 2025: 4; 2026: 3.
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- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
5 more
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognitioncited by 0
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition29 May 2025
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion16 Sep 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
5 more
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition27 Aug 2023
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning8 Aug 2023
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognition1 May 2023
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition20 Mar 2023
- 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition22 Feb 2023
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognitioncited by 0
12 most cited of 16 All 16 (JSON)
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition20 Aug 2025
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition29 May 2025
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition27 Aug 2023
12 newest of 16 All 16 (JSON)