mlsanityData to 7 Oct 2026

Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition

arXiv 2011.07236 ↗First posted 14 Nov 2020cs.CVcited by 25

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Abstract (arXiv)

In this paper, we focus on unsupervised representation learning for skeleton-based action recognition. Existing approaches usually learn action representations by sequential prediction but they suffer from the inability to fully learn semantic information. To address this limitation, we propose a novel framework named Prototypical Contrast and Reverse Prediction (PCRP), which not only creates reverse sequential prediction to learn low-level information (e.g., body posture at every frame) and high-level pattern (e.g., motion order), but also devises action prototypes to implicitly encode semantic similarity shared among sequences. In general, we regard action prototypes as latent variables and formulate PCRP as an expectation-maximization task. Specifically, PCRP iteratively runs (1) E-step as determining the distribution of prototypes by clustering action encoding from the encoder, and (2) M-step as optimizing the encoder by minimizing the proposed ProtoMAE loss, which helps simultaneously pull the action encoding closer to its assigned prototype and perform reverse prediction task. Extensive experiments on N-UCLA, NTU 60, and NTU 120 dataset present that PCRP outperforms state-of-the-art unsupervised methods and even achieves superior performance over some of supervised methods. Codes are available at https://github.com/Mikexu007/PCRP.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Nov 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 7; 2023: 9; 2024: 4; 2025: 1; 2026: 2.

25 papers.

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  1. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  2. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  3. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  4. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  5. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
  6. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  7. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  8. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  9. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  10. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  11. 2022Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariancecited by 10
  12. 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
13 more
  1. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  2. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  3. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  4. 2022Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action Recognitioncited by 4
  5. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  6. 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
  7. 2024Recovering Complete Actions for Cross-dataset Skeleton Action Recognitioncited by 2
  8. 2022Pose Uncertainty Aware Movement Synchrony Estimation via Spatial-Temporal Graph Transformercited by 1
  9. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  10. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  11. 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognitioncited by 0
  12. 2026Variational Contrastive Learning for Skeleton-based Action Recognitioncited by 0
  13. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0