mlsanityData to 14 Oct 2026

Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors

arXiv 2604.17914 ↗First posted 20 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the intrinsic continuity of human motion, resulting in fragmented feature clusters and rigid class boundaries. To address these limitations, we propose TranCLR, a Transitional anchor-based Contrastive Learning framework that captures the continuous geometry of the action space. Specifically, the proposed Action Transitional Anchor Construction (ATAC) explicitly models the geometric structure of transitional states to enhance the model's perception of motion continuity. Building upon these anchors, a Multi-Level Geometric Manifold Calibration (MGMC) mechanism is introduced to adaptively calibrate the action manifold across multiple levels of continuity, yielding a smoother and more discriminative representation space. Extensive experiments on the NTU RGB+D, NTU RGB+D 120 and PKU-MMD datasets demonstrate that TranCLR achieves superior accuracy and calibration performance, effectively learning continuous and uncertainty-aware skeleton representations. The code is available at https://github.com/Philchieh/TranCLR.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 57 of its 75 references that are in the map. First posted on arXiv 20 Apr 2026.

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References · 57

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  12. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
38 more
  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  2. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  3. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  4. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  5. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
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  14. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
  15. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  16. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  17. 2024LLMs are Good Action Recognizerscited by 37
  18. 2025DeCLIP: Decoupled Learning for Open-Vocabulary Dense Perceptioncited by 33
  19. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
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  22. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
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  24. 2023Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learningcited by 27
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  26. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  27. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
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  29. 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
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  31. 2023Boosting Few-shot 3D Point Cloud Segmentation via Query-Guided Enhancementcited by 19
  32. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  33. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
  34. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
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  36. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
  37. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  38. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11

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