mlsanityData to 7 Oct 2026

Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition

arXiv 2008.00188 ↗First posted 1 Aug 2020cs.CVcited by 59

Not on the map. Why?

Abstract (arXiv)

Action recognition via 3D skeleton data is an emerging important topic in these years. Most existing methods either extract hand-crafted descriptors or learn action representations by supervised learning paradigms that require massive labeled data. In this paper, we for the first time propose a contrastive action learning paradigm named AS-CAL that can leverage different augmentations of unlabeled skeleton data to learn action representations in an unsupervised manner. Specifically, we first propose to contrast similarity between augmented instances (query and key) of the input skeleton sequence, which are transformed by multiple novel augmentation strategies, to learn inherent action patterns ("pattern-invariance") of different skeleton transformations. Second, to encourage learning the pattern-invariance with more consistent action representations, we propose a momentum LSTM, which is implemented as the momentum-based moving average of LSTM based query encoder, to encode long-term action dynamics of the key sequence. Third, we introduce a queue to store the encoded keys, which allows our model to flexibly reuse proceeding keys and build a more consistent dictionary to improve contrastive learning. Last, by temporally averaging the hidden states of action learned by the query encoder, a novel representation named Contrastive Action Encoding (CAE) is proposed to represent human's action effectively. Extensive experiments show that our approach typically improves existing hand-crafted methods by 10-50% top-1 accuracy, and it can achieve comparable or even superior performance to numerous supervised learning methods.

Key facts. Cited by 59 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Aug 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 9; 2022: 11; 2023: 20; 2024: 11; 2025: 5; 2026: 3.

59 papers.

Sort:

By area:

  1. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  2. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  3. 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
  4. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  5. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  6. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  7. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  8. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  9. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  10. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  11. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  12. 2021More than Encoder: Introducing Transformer Decoder to Upsamplecited by 26
38 more
  1. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  2. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  3. 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
  4. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  5. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  6. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  7. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
  8. 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
  9. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  10. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  11. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  12. 2023TranSG: Transformer-Based Skeleton Graph Prototype Contrastive Learning with Structure-Trajectory Prompted Reconstruction for Person Re-Identificationcited by 14
  13. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  14. 2022Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariancecited by 10
  15. 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
  16. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  17. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  18. 2022Multimodal Emotion Recognition with Modality-Pairwise Unsupervised Contrastive Losscited by 7
  19. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  20. 2022SimMC: Simple Masked Contrastive Learning of Skeleton Representations for Unsupervised Person Re-Identificationcited by 6
  21. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  22. 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
  23. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  24. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  25. 2023Skeleton-based Human Action Recognition via Convolutional Neural Networks (CNN)cited by 4
  26. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  27. 2021Unsupervised View-Invariant Human Posture Representationcited by 3
  28. 2024ActNetFormer: Transformer-ResNet Hybrid Method for Semi-Supervised Action Recognition in Videoscited by 3
  29. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  30. 2023Cross-Stream Contrastive Learning for Self-Supervised Skeleton-Based Action Recognitioncited by 2
  31. 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
  32. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  33. 2022View-Invariant Skeleton-based Action Recognition via Global-Local Contrastive Learningcited by 1
  34. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  35. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  36. 2024Rehabilitation Exercise Quality Assessment through Supervised Contrastive Learning with Hard and Soft Negativescited by 1
  37. 2024Self-supervised Gait-based Emotion Representation Learning from Selective Strongly Augmented Skeleton Sequencescited by 1
  38. 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOLcited by 1

50 most cited of 59 All 59 (JSON)