Part Aware Contrastive Learning for Self-Supervised Action Recognition
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Abstract (arXiv)
In recent years, remarkable results have been achieved in self-supervised action recognition using skeleton sequences with contrastive learning. It has been observed that the semantic distinction of human action features is often represented by local body parts, such as legs or hands, which are advantageous for skeleton-based action recognition. This paper proposes an attention-based contrastive learning framework for skeleton representation learning, called SkeAttnCLR, which integrates local similarity and global features for skeleton-based action representations. To achieve this, a multi-head attention mask module is employed to learn the soft attention mask features from the skeletons, suppressing non-salient local features while accentuating local salient features, thereby bringing similar local features closer in the feature space. Additionally, ample contrastive pairs are generated by expanding contrastive pairs based on salient and non-salient features with global features, which guide the network to learn the semantic representations of the entire skeleton. Therefore, with the attention mask mechanism, SkeAttnCLR learns local features under different data augmentation views. The experiment results demonstrate that the inclusion of local feature similarity significantly enhances skeleton-based action representation. Our proposed SkeAttnCLR outperforms state-of-the-art methods on NTURGB+D, NTU120-RGB+D, and PKU-MMD datasets.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 34 of its 51 references that are in the map. First posted on arXiv 1 May 2023.
Builds on
34 of 51 references.
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22 more
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Citing papers per year: 2023: 5; 2024: 7; 2025: 7; 2026: 2.
21 papers.
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- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2023A Locality-based Neural Solver for Optical Motion Capturecited by 5
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2024RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capturecited by 5
- 2023LAMP: Leveraging Language Prompts for Multi-person Pose Estimationcited by 4
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognitioncited by 3
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
9 more
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
- 2025Content-Distortion High-Order Interaction for Blind Image Quality Assessmentcited by 2
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
- 2023Spatiotemporal-Linear: Towards Universal Multivariate Time Series Forecastingcited by 0
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representationcited by 0
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Content-Distortion High-Order Interaction for Blind Image Quality Assessment7 Apr 2025
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture18 Sep 2024
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition14 Sep 2024
9 more
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences15 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence1 Jan 2024
- 2023Spatiotemporal-Linear: Towards Universal Multivariate Time Series Forecasting22 Dec 2023
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey19 Oct 2023
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition11 Sep 2023
- 2023A Locality-based Neural Solver for Optical Motion Capture1 Sep 2023
- 2023LAMP: Leveraging Language Prompts for Multi-person Pose Estimation21 Jul 2023
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2023A Locality-based Neural Solver for Optical Motion Capturecited by 5
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2024RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capturecited by 5
- 2023LAMP: Leveraging Language Prompts for Multi-person Pose Estimationcited by 4
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognitioncited by 3
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
12 most cited of 21 All 21 (JSON)
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Content-Distortion High-Order Interaction for Blind Image Quality Assessment7 Apr 2025
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture18 Sep 2024
- 2024KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition14 Sep 2024
12 newest of 21 All 21 (JSON)