mlsanityData to 7 Oct 2026

Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglement

arXiv 2007.07053 ↗First posted 14 Jul 2020cs.CVcited by 32

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Abstract (arXiv)

Learning a good 3D human pose representation is important for human pose related tasks, e.g. human 3D pose estimation and action recognition. Within all these problems, preserving the intrinsic pose information and adapting to view variations are two critical issues. In this work, we propose a novel Siamese denoising autoencoder to learn a 3D pose representation by disentangling the pose-dependent and view-dependent feature from the human skeleton data, in a fully unsupervised manner. These two disentangled features are utilized together as the representation of the 3D pose. To consider both the kinematic and geometric dependencies, a sequential bidirectional recursive network (SeBiReNet) is further proposed to model the human skeleton data. Extensive experiments demonstrate that the learned representation 1) preserves the intrinsic information of human pose, 2) shows good transferability across datasets and tasks. Notably, our approach achieves state-of-the-art performance on two inherently different tasks: pose denoising and unsupervised action recognition. Code and models are available at: urlhttps://github.com/NIEQiang001/unsupervised-human-pose.git

Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Jul 2020.

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Citing papers per year: 2021: 9; 2022: 6; 2023: 9; 2024: 3; 2025: 4; 2026: 1.

32 papers.

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  1. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  2. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  3. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  4. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  5. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  6. 2021ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Posescited by 35
  7. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  8. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  9. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  10. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  11. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  12. 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
20 more
  1. 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
  2. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  3. 2021MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networkscited by 13
  4. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  5. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  6. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  7. 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
  8. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  9. 2021Lifting 2D Human Pose to 3D with Domain Adapted 3D Body Conceptcited by 4
  10. 2022Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action Recognitioncited by 4
  11. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  12. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  13. 2023Cross-Stream Contrastive Learning for Self-Supervised Skeleton-Based Action Recognitioncited by 2
  14. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  15. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  16. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  17. 2021Cross-modal Manifold Cutmix for Self-supervised Video Representation Learningcited by 0
  18. 2023Mirror-Aware Neural Humanscited by 0
  19. 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognitioncited by 0
  20. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0