mlsanityData to 14 Oct 2026

Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning

arXiv 2308.03975 ↗First posted 8 Aug 2023cs.CVcited by 19

Not on the map. Why?

Abstract (arXiv)

Self-supervised learning has proved effective for skeleton-based human action understanding, which is an important yet challenging topic. Previous works mainly rely on contrastive learning or masked motion modeling paradigm to model the skeleton relations. However, the sequence-level and joint-level representation learning cannot be effectively and simultaneously handled by these methods. As a result, the learned representations fail to generalize to different downstream tasks. Moreover, combining these two paradigms in a naive manner leaves the synergy between them untapped and can lead to interference in training. To address these problems, we propose Prompted Contrast with Masked Motion Modeling, PCMrm 3, for versatile 3D action representation learning. Our method integrates the contrastive learning and masked prediction tasks in a mutually beneficial manner, which substantially boosts the generalization capacity for various downstream tasks. Specifically, masked prediction provides novel training views for contrastive learning, which in turn guides the masked prediction training with high-level semantic information. Moreover, we propose a dual-prompted multi-task pretraining strategy, which further improves model representations by reducing the interference caused by learning the two different pretext tasks. Extensive experiments on five downstream tasks under three large-scale datasets are conducted, demonstrating the superior generalization capacity of PCMrm 3 compared to the state-of-the-art works. Our project is publicly available at: https://jhang2020.github.io/Projects/PCM3/PCM3.html .

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 41 of its 54 references that are in the map. First posted on arXiv 8 Aug 2023.

Builds on

41 of 54 references.

References · 41

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
  2. 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
  3. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
  4. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,403
  5. 2017mixup: Beyond Empirical Risk Minimizationcited by 5,183
  6. 2019CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Featurescited by 2,884
  7. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,287
  8. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  9. 2021SimMIM: A Simple Framework for Masked Image Modelingcited by 1,153
  10. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  11. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  12. 2017On human motion prediction using recurrent neural networkscited by 338
29 more
  1. 2023Contrast with Reconstruct: Contrastive 3D Representation Learning Guided by Generative Pretrainingcited by 164
  2. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  3. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  4. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  5. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  6. 2022Decorate the Newcomers: Visual Domain Prompt for Continual Test Time Adaptationcited by 98
  7. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  8. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
  9. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  10. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  11. 2020Un-Mix: Rethinking Image Mixtures for Unsupervised Visual Representation Learningcited by 62
  12. 2020MixCo: Mix-up Contrastive Learning for Visual Representationcited by 62
  13. 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
  14. 2020CO2: Consistent Contrast for Unsupervised Visual Representation Learningcited by 38
  15. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  16. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  17. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  18. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  19. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  20. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  21. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  22. 2022A Simple Data Mixing Prior for Improving Self-Supervised Learningcited by 27
  23. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  24. 2020Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognitioncited by 21
  25. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  26. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
  27. 2020Pedestrian Models for Autonomous Driving Part I: Low-Level Models, from Sensing to Trackingcited by 13
  28. 2019Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletonscited by 12
  29. 2021Directional Self-supervised Learning for Heavy Image Augmentationscited by 11

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 8; 2025: 7; 2026: 4.

19 papers.

Sort:

By area:

  1. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  2. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
  3. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  4. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  5. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  6. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  7. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  8. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  9. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  10. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  11. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  12. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
7 more
  1. 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
  2. 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representationcited by 0
  3. 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
  4. 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
  5. 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
  6. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  7. 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0