mlsanityData to 14 Oct 2026

Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understanding

arXiv 2311.03106 ↗First posted 6 Nov 2023cs.CVcited by 20

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Abstract (arXiv)

Unsupervised pre-training has shown great success in skeleton-based action understanding recently. Existing works typically train separate modality-specific models, then integrate the multi-modal information for action understanding by a late-fusion strategy. Although these approaches have achieved significant performance, they suffer from the complex yet redundant multi-stream model designs, each of which is also limited to the fixed input skeleton modality. To alleviate these issues, in this paper, we propose a Unified Multimodal Unsupervised Representation Learning framework, called UmURL, which exploits an efficient early-fusion strategy to jointly encode the multi-modal features in a single-stream manner. Specifically, instead of designing separate modality-specific optimization processes for uni-modal unsupervised learning, we feed different modality inputs into the same stream with an early-fusion strategy to learn their multi-modal features for reducing model complexity. To ensure that the fused multi-modal features do not exhibit modality bias, i.e., being dominated by a certain modality input, we further propose both intra- and inter-modal consistency learning to guarantee that the multi-modal features contain the complete semantics of each modal via feature decomposition and distinct alignment. In this manner, our framework is able to learn the unified representations of uni-modal or multi-modal skeleton input, which is flexible to different kinds of modality input for robust action understanding in practical cases. Extensive experiments conducted on three large-scale datasets, i.e., NTU-60, NTU-120, and PKU-MMD II, demonstrate that UmURL is highly efficient, possessing the approximate complexity with the uni-modal methods, while achieving new state-of-the-art performance across various downstream task scenarios in skeleton-based action representation learning.

Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 16 of its 30 references that are in the map. First posted on arXiv 6 Nov 2023.

Builds on

16 of 30 references.

References · 16

  1. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  2. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  3. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  4. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  5. 2021Deconfounded Video Moment Retrieval with Causal Interventioncited by 84
  6. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  7. 2020Jointly Cross- and Self-Modal Graph Attention Network for Query-Based Moment Localizationcited by 74
  8. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
  9. 2020Tree-Augmented Cross-Modal Encoding for Complex-Query Video Retrievalcited by 47
  10. 2020Fine-grained Iterative Attention Network for TemporalLanguage Localization in Videoscited by 46
  11. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  12. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
4 more
  1. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  2. 2022Skimming, Locating, then Perusing: A Human-Like Framework for Natural Language Video Localizationcited by 21
  3. 2023From Region to Patch: Attribute-Aware Foreground-Background Contrastive Learning for Fine-Grained Fashion Retrievalcited by 9
  4. 2023Generative Image Inpainting with Segmentation Confusion Adversarial Training and Contrastive Learningcited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 6; 2025: 7; 2026: 7.

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  1. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
  2. 2025MM-Gesture: Towards Precise Micro-Gesture Recognition through Multimodal Fusioncited by 14
  3. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
  4. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  5. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  6. 2025Online Micro-gesture Recognition Using Data Augmentation and Spatial-Temporal Attentioncited by 11
  7. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  8. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  9. 2026Fewer Steps, Better Performance: Efficient Cross-Modal Clip Trimming for Video Moment Retrieval Using Languagecited by 5
  10. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  11. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  12. 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learningcited by 3
8 more
  1. 2024Joint-Dataset Learning and Cross-Consistent Regularization for Text-to-Motion Retrievalcited by 1
  2. 2025Context-Aware Academic Emotion Dataset and Benchmarkcited by 1
  3. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  4. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  5. 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognitioncited by 0
  6. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  7. 2026Zero-Shot Skeleton-Based Action Anticipationcited by 0
  8. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0