mlsanityData to 14 Oct 2026

Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition

arXiv 2303.10904 ↗First posted 20 Mar 2023cs.CVcited by 42

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Abstract (arXiv)

The self-supervised pretraining paradigm has achieved great success in skeleton-based action recognition. However, these methods treat the motion and static parts equally, and lack an adaptive design for different parts, which has a negative impact on the accuracy of action recognition. To realize the adaptive action modeling of both parts, we propose an Actionlet-Dependent Contrastive Learning method (ActCLR). The actionlet, defined as the discriminative subset of the human skeleton, effectively decomposes motion regions for better action modeling. In detail, by contrasting with the static anchor without motion, we extract the motion region of the skeleton data, which serves as the actionlet, in an unsupervised manner. Then, centering on actionlet, a motion-adaptive data transformation method is built. Different data transformations are applied to actionlet and non-actionlet regions to introduce more diversity while maintaining their own characteristics. Meanwhile, we propose a semantic-aware feature pooling method to build feature representations among motion and static regions in a distinguished manner. Extensive experiments on NTU RGB+D and PKUMMD show that the proposed method achieves remarkable action recognition performance. More visualization and quantitative experiments demonstrate the effectiveness of our method. Our project website is available at https://langlandslin.github.io/projects/ActCLR/

Key facts. Cited by 42 papers in the map (data through 14 Oct 2026). Builds on 38 of its 58 references that are in the map. First posted on arXiv 20 Mar 2023.

Builds on

38 of 58 references.

References · 38

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
  2. 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
  3. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
  4. 2017mixup: Beyond Empirical Risk Minimizationcited by 5,183
  5. 2019CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Featurescited by 2,884
  6. 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 2,010
  7. 2018Unsupervised Feature Learning via Non-Parametric Instance-level Discriminationcited by 1,845
  8. 2019Contrastive Multiview Codingcited by 1,301
  9. 2018Learning deep representations by mutual information estimation and maximizationcited by 1,273
  10. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  11. 2019Learning Representations by Maximizing Mutual Information Across Viewscited by 734
  12. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
26 more
  1. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  2. 2017Opening the Black Box of Deep Neural Networks via Informationcited by 503
  3. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  4. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  5. 2019Unsupervised Embedding Learning via Invariant and Spreading Instance Featurecited by 232
  6. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  7. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  8. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  9. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  10. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  11. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
  12. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  13. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  14. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  15. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  16. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
  17. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  18. 2015Learning visual groups from co-occurrences in space and timecited by 42
  19. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  20. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  21. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  22. 2020Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglementcited by 32
  23. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  24. 2022A Simple Data Mixing Prior for Improving Self-Supervised Learningcited by 27
  25. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
  26. 2018Adding Attentiveness to the Neurons in Recurrent Neural Networkscited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 5; 2024: 14; 2025: 12; 2026: 11.

42 papers.

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  1. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  2. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  3. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  4. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  5. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  6. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  7. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  8. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  9. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  10. 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentationcited by 6
  11. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  12. 2025HuMoCon: Concept Discovery for Human Motion Understandingcited by 4
30 more
  1. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  2. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  3. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  4. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  5. 2024BID: Boundary-Interior Decoding for Unsupervised Temporal Action Localization Pre-Trainincited by 2
  6. 2024Recovering Complete Actions for Cross-dataset Skeleton Action Recognitioncited by 2
  7. 2025Content-Distortion High-Order Interaction for Blind Image Quality Assessmentcited by 2
  8. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
  9. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  10. 2023Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervisioncited by 1
  11. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  12. 2024Rehabilitation Exercise Quality Assessment through Supervised Contrastive Learning with Hard and Soft Negativescited by 1
  13. 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
  14. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  15. 2026AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wildcited by 1
  16. 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Countingcited by 0
  17. 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
  18. 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representationcited by 0
  19. 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognitioncited by 0
  20. 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognitioncited by 0
  21. 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
  22. 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
  23. 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognitioncited by 0
  24. 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantizationcited by 0
  25. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  26. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  27. 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
  28. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
  29. 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0
  30. 2026QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognitioncited by 0