mlsanityData to 7 Oct 2026

Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences

arXiv 2302.09018 ↗First posted 17 Feb 2023cs.CVcited by 25

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Abstract (arXiv)

Self-supervised learning has demonstrated remarkable capability in representation learning for skeleton-based action recognition. Existing methods mainly focus on applying global data augmentation to generate different views of the skeleton sequence for contrastive learning. However, due to the rich action clues in the skeleton sequences, existing methods may only take a global perspective to learn to discriminate different skeletons without thoroughly leveraging the local relationship between different skeleton joints and video frames, which is essential for real-world applications. In this work, we propose a Partial Spatio-Temporal Learning (PSTL) framework to exploit the local relationship from a partial skeleton sequences built by a unique spatio-temporal masking strategy. Specifically, we construct a negative-sample-free triplet steam structure that is composed of an anchor stream without any masking, a spatial masking stream with Central Spatial Masking (CSM), and a temporal masking stream with Motion Attention Temporal Masking (MATM). The feature cross-correlation matrix is measured between the anchor stream and the other two masking streams, respectively. (1) Central Spatial Masking discards selected joints from the feature calculation process, where the joints with a higher degree of centrality have a higher possibility of being selected. (2) Motion Attention Temporal Masking leverages the motion of action and remove frames that move faster with a higher possibility. Our method achieves SOTA performance on NTU-60, NTU-120 and PKU-MMD under various downstream tasks. A practical evaluation is performed where some skeleton joints are lost in downstream tasks. In contrast to previous methods that suffer from large performance drops, our PSTL can still achieve remarkable results, validating the robustness of our method. Code: https://github.com/YujieOuO/PSTL.git.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 27 of its 38 references that are in the map. First posted on arXiv 17 Feb 2023.

Builds on

27 of 38 references.

References · 27

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
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  3. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
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  7. 2018Unsupervised Representation Learning by Predicting Image Rotationscited by 1,586
  8. 2016Unsupervised Learning of Visual Representations by Solving Jigsaw Puzzlescited by 1,379
  9. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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15 more
  1. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  2. 2016Learning Representations for Automatic Colorizationcited by 251
  3. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  4. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  5. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  6. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  7. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  8. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
  9. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  10. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 88
  11. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  12. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  13. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
  14. 2018Iterative Reorganization with Weak Spatial Constraints: Solving Arbitrary Jigsaw Puzzles for Unsupervised Representation Learningcited by 51
  15. 2021Weakly-supervised 3D Human Pose Estimation with Cross-view U-shaped Graph Convolutional Networkcited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 9; 2024: 4; 2025: 7; 2026: 5.

25 papers.

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  1. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  2. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  3. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  4. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
  5. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  6. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  7. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  8. 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
  9. 2023Spatio-Temporal Branching for Motion Prediction using Motion Incrementscited by 9
  10. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  11. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  12. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
13 more
  1. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  2. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  3. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
  4. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  5. 2023Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervisioncited by 1
  6. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  7. 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environmentscited by 0
  8. 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representationcited by 0
  9. 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learningcited by 0
  10. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  11. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  12. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
  13. 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0