mlsanityData to 14 Oct 2026

HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations

arXiv 2303.06242 ↗First posted 10 Mar 2023cs.CV cs.AI cs.LGcited by 44

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Abstract (arXiv)

Self-paced learning has been beneficial for tasks where some initial knowledge is available, such as weakly supervised learning and domain adaptation, to select and order the training sample sequence, from easy to complex. However its applicability remains unexplored in unsupervised learning, whereby the knowledge of the task matures during training. We propose a novel HYperbolic Self-Paced model (HYSP) for learning skeleton-based action representations. HYSP adopts self-supervision: it uses data augmentations to generate two views of the same sample, and it learns by matching one (named online) to the other (the target). We propose to use hyperbolic uncertainty to determine the algorithmic learning pace, under the assumption that less uncertain samples should be more strongly driving the training, with a larger weight and pace. Hyperbolic uncertainty is a by-product of the adopted hyperbolic neural networks, it matures during training and it comes with no extra cost, compared to the established Euclidean SSL framework counterparts. When tested on three established skeleton-based action recognition datasets, HYSP outperforms the state-of-the-art on PKU-MMD I, as well as on 2 out of 3 downstream tasks on NTU-60 and NTU-120. Additionally, HYSP only uses positive pairs and bypasses therefore the complex and computationally-demanding mining procedures required for the negatives in contrastive techniques. Code is available at https://github.com/paolomandica/HYSP.

Key facts. Cited by 44 papers in the map (data through 14 Oct 2026). Builds on 46 of its 63 references that are in the map. First posted on arXiv 10 Mar 2023.

Builds on

46 of 63 references.

References · 46

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34 more
  1. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  2. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  3. 2018Hyperbolic Neural Networkscited by 402
  4. 2019Hyperbolic Graph Convolutional Neural Networkscited by 402
  5. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  6. 2019Hyperbolic Graph Neural Networkscited by 244
  7. 2019Hyperbolic Image Embeddingscited by 221
  8. 2017Emergence of Invariance and Disentanglement in Deep Representationscited by 215
  9. 2018Hyperbolic Attention Networkscited by 122
  10. 2020Geoopt: Riemannian Optimization in PyTorchcited by 114
  11. 2022Hyperbolic Vision Transformers: Combining Improvements in Metric Learningcited by 111
  12. 2020When Do Curricula Work?cited by 106
  13. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  14. 2022Hyperbolic Image Segmentationcited by 102
  15. 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
  16. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  17. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
  18. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  19. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  20. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  21. 2020From Trees to Continuous Embeddings and Back: Hyperbolic Hierarchical Clusteringcited by 65
  22. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
  23. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  24. 2021Clipped Hyperbolic Classifiers Are Super-Hyperbolic Classifierscited by 57
  25. 2021Semi-Supervised Action Recognition with Temporal Contrastive Learningcited by 50
  26. 2021Learning the Predictability of the Futurecited by 49
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  31. 2020Mix Dimension in Poincar'e Geometry for 3D Skeleton-based Action Recognitioncited by 14
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Citing papers per year: 2023: 8; 2024: 11; 2025: 15; 2026: 10.

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  1. 2024Compositional Entailment Learning for Hyperbolic Vision-Language Modelscited by 74
  2. 2023Hyperbolic Deep Learning in Computer Vision: A Surveycited by 73
  3. 2024LLMs are Good Action Recognizerscited by 37
  4. 2023Poincar'e ResNetcited by 25
  5. 2025Hyperbolic Category Discoverycited by 20
  6. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  7. 2023Hyperbolic Active Learning for Semantic Segmentation under Domain Shiftcited by 18
  8. 2025Hyperbolic Safety-Aware Vision-Language Modelscited by 17
  9. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
  10. 2025Geo-Sign: Hyperbolic Contrastive Regularisation for Geometrically Aware Sign Language Translationcited by 12
  11. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  12. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
32 more
  1. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  2. 2024Hyperbolic Learning with Multimodal Large Language Modelscited by 10
  3. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  4. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  5. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  6. 2025Learning Along the Arrow of Time: Hyperbolic Geometry for Backward-Compatible Representation Learningcited by 4
  7. 2025Curvature Learning for Generalization of Hyperbolic Neural Networkscited by 4
  8. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  9. 2024Adversarial Attacks on Hyperbolic Networkscited by 3
  10. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  11. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  12. 2025Learning Protein-Ligand Binding in Hyperbolic Spacecited by 2
  13. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
  14. 2025HIDISC: A Hyperbolic Framework for Domain Generalization with Generalized Category Discoverycited by 2
  15. 2026Exploring Adaptive Masked Reconstruction for Self-Supervised Skeleton-Based Action Recognitioncited by 2
  16. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  17. 2023Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervisioncited by 1
  18. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  19. 2024Hyp2Nav: Hyperbolic Planning and Curiosity for Crowd Navigationcited by 1
  20. 2025Balanced Hyperbolic Embeddings Are Natural Out-of-Distribution Detectorscited by 1
  21. 2025H2em: Learning Hierarchical Hyperbolic Embeddings for Compositional Zero-Shot Learningcited by 1
  22. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  23. 2026ARGENT: Adaptive Hierarchical Image-Text Representationscited by 1
  24. 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
  25. 2026Learning Action Hierarchies via Hybrid Geometric Diffusioncited by 0
  26. 2026Lorentz Framework for Semantic Segmentationcited by 0
  27. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  28. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  29. 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognitioncited by 0
  30. 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
  31. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
  32. 2026On the Geometry of Multimodal Saturation: Riemannian VICRegcited by 0