mlsanityData to 7 Oct 2026

Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization

arXiv 2304.08799 ↗First posted 18 Apr 2023cs.CV cs.AIcited by 16

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Abstract (arXiv)

3D Skeleton-based human action recognition has attracted increasing attention in recent years. Most of the existing work focuses on supervised learning which requires a large number of labeled action sequences that are often expensive and time-consuming to annotate. In this paper, we address self-supervised 3D action representation learning for skeleton-based action recognition. We investigate self-supervised representation learning and design a novel skeleton cloud colorization technique that is capable of learning spatial and temporal skeleton representations from unlabeled skeleton sequence data. We represent a skeleton action sequence as a 3D skeleton cloud and colorize each point in the cloud according to its temporal and spatial orders in the original (unannotated) skeleton sequence. Leveraging the colorized skeleton point cloud, we design an auto-encoder framework that can learn spatial-temporal features from the artificial color labels of skeleton joints effectively. Specifically, we design a two-steam pretraining network that leverages fine-grained and coarse-grained colorization to learn multi-scale spatial-temporal features. In addition, we design a Masked Skeleton Cloud Repainting task that can pretrain the designed auto-encoder framework to learn informative representations. We evaluate our skeleton cloud colorization approach with linear classifiers trained under different configurations, including unsupervised, semi-supervised, fully-supervised, and transfer learning settings. Extensive experiments on NTU RGB+D, NTU RGB+D 120, PKU-MMD, NW-UCLA, and UWA3D datasets show that the proposed method outperforms existing unsupervised and semi-supervised 3D action recognition methods by large margins and achieves competitive performance in supervised 3D action recognition as well.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 60 of its 88 references that are in the map. First posted on arXiv 18 Apr 2023.

Builds on

60 of 88 references.

References · 60

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 6; 2025: 4; 2026: 4.

16 papers.

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  1. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
  2. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  3. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  4. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  5. 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognitioncited by 7
  6. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  7. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  8. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  9. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  10. 2025Beyond the Horizon: Decoupling Multi-View UAV Action Recognition via Partial Order Transfercited by 1
  11. 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
  12. 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
4 more
  1. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  2. 2026Self-Supervised Visual Representation Learning: Pretrain-Finetuning or Joint Training?cited by 0
  3. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
  4. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0