mlsanityData to 14 Oct 2026

An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition

arXiv 2406.00639 ↗First posted 2 Jun 2024cs.CVcited by 7

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Abstract (arXiv)

Zero-shot human skeleton-based action recognition aims to construct a model that can recognize actions outside the categories seen during training. Previous research has focused on aligning sequences' visual and semantic spatial distributions. However, these methods extract semantic features simply. They ignore that proper prompt design for rich and fine-grained action cues can provide robust representation space clustering. In order to alleviate the problem of insufficient information available for skeleton sequences, we design an information compensation learning framework from an information-theoretic perspective to improve zero-shot action recognition accuracy with a multi-granularity semantic interaction mechanism. Inspired by ensemble learning, we propose a multi-level alignment (MLA) approach to compensate information for action classes. MLA aligns multi-granularity embeddings with visual embedding through a multi-head scoring mechanism to distinguish semantically similar action names and visually similar actions. Furthermore, we introduce a new loss function sampling method to obtain a tight and robust representation. Finally, these multi-granularity semantic embeddings are synthesized to form a proper decision surface for classification. Significant action recognition performance is achieved when evaluated on the challenging NTU RGB+D, NTU RGB+D 120, and PKU-MMD benchmarks and validate that multi-granularity semantic features facilitate the differentiation of action clusters with similar visual features.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 45 of its 76 references that are in the map. First posted on arXiv 2 Jun 2024.

Builds on

45 of 76 references.

References · 45

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33 more
  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
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  15. 2020Rethinking Zero-shot Video Classification: End-to-end Training for Realistic Applicationscited by 80
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  24. 2019Rethinking Zero-Shot Learning: A Conditional Visual Classification Perspectivecited by 42
  25. 2023A Simple Zero-shot Prompt Weighting Technique to Improve Prompt Ensembling in Text-Image Modelscited by 39
  26. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  27. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  28. 2021Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognitioncited by 24
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 2; 2026: 3.

7 papers.