DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition
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Abstract (arXiv)
Existing self-supervised contrastive learning methods for skeleton-based action recognition often process all skeleton regions uniformly, and adopt a first-in-first-out (FIFO) queue to store negative samples, which leads to motion information loss and non-optimal negative sample selection. To address these challenges, this paper proposes Dominance-Game Contrastive Learning network for skeleton-based action Recognition (DoGCLR), a self-supervised framework based on game theory. DoGCLR models the construction of positive and negative samples as a dynamic Dominance Game, where both sample types interact to reach an equilibrium that balances semantic preservation and discriminative strength. Specifically, a spatio-temporal dual weight localization mechanism identifies key motion regions and guides region-wise augmentations to enhance motion diversity while maintaining semantics. In parallel, an entropy-driven dominance strategy manages the memory bank by retaining high entropy (hard) negatives and replacing low-entropy (weak) ones, ensuring consistent exposure to informative contrastive signals. Extensive experiments are conducted on NTU RGB+D and PKU-MMD datasets. On NTU RGB+D 60 X-Sub/X-View, DoGCLR achieves 81.1%/89.4% accuracy, and on NTU RGB+D 120 X-Sub/X-Set, DoGCLR achieves 71.2%/75.5% accuracy, surpassing state-of-the-art methods by 0.1%, 2.7%, 1.1%, and 2.3%, respectively. On PKU-MMD Part I/Part II, DoGCLR performs comparably to the state-of-the-art methods and achieves a 1.9% higher accuracy on Part II, highlighting its strong robustness on more challenging scenarios.
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19 of 34 references.
References · 19
- 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
7 more
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
- 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2023Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognitioncited by 2
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