mlsanityData to 14 Oct 2026

MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition

arXiv 2010.05599 ↗First posted 12 Oct 2020cs.CV cs.AIcited by 92

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Abstract (arXiv)

In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting problem, and the features are not generalizable for action recognition. Instead, we propose to integrate multiple tasks to learn more general representations in a self-supervised manner. To realize this goal, we integrate motion prediction, jigsaw puzzle recognition, and contrastive learning to learn skeleton features from different aspects. Skeleton dynamics can be modeled through motion prediction by predicting the future sequence. And temporal patterns, which are critical for action recognition, are learned through solving jigsaw puzzles. We further regularize the feature space by contrastive learning. Besides, we explore different training strategies to utilize the knowledge from self-supervised tasks for action recognition. We evaluate our multi-task self-supervised learning approach with action classifiers trained under different configurations, including unsupervised, semi-supervised and fully-supervised settings. Our experiments on the NW-UCLA, NTU RGB+D, and PKUMMD datasets show remarkable performance for action recognition, demonstrating the superiority of our method in learning more discriminative and general features. Our project website is available at https://langlandslin.github.io/projects/MSL/.

Key facts. Cited by 92 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Oct 2020.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 14; 2022: 18; 2023: 28; 2024: 14; 2025: 10; 2026: 8.

92 papers.

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  1. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
  2. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  3. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  4. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  5. 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
  6. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
  7. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  8. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  9. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  10. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  11. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  12. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
38 more
  1. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  2. 2021Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognitioncited by 29
  3. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  4. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  5. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  6. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  7. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  8. 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
  9. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  10. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  11. 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
  12. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  13. 2024Self-supervised Learning for Electroencephalogram: A Systematic Surveycited by 19
  14. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
  15. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 17
  16. 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
  17. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  18. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
  19. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  20. 2022GMSS: Graph-Based Multi-Task Self-Supervised Learning for EEG Emotion Recognitioncited by 14
  21. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  22. 2022Context-Aware Sequence Alignment using 4D Skeletal Augmentationcited by 11
  23. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  24. 2023Text-to-Motion Retrieval: Towards Joint Understanding of Human Motion Data and Natural Languagecited by 11
  25. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  26. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  27. 2025Joint Self-Supervised Video Alignment and Action Segmentationcited by 11
  28. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  29. 2022Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariancecited by 10
  30. 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
  31. 2021WildGait: Learning Gait Representations from Raw Surveillance Streamscited by 9
  32. 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
  33. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  34. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  35. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  36. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  37. 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
  38. 2024MV2MAE: Multi-View Video Masked Autoencoderscited by 6

50 most cited of 92 All 92 (JSON)