MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition
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Abstract (arXiv)
In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting problem, and the features are not generalizable for action recognition. Instead, we propose to integrate multiple tasks to learn more general representations in a self-supervised manner. To realize this goal, we integrate motion prediction, jigsaw puzzle recognition, and contrastive learning to learn skeleton features from different aspects. Skeleton dynamics can be modeled through motion prediction by predicting the future sequence. And temporal patterns, which are critical for action recognition, are learned through solving jigsaw puzzles. We further regularize the feature space by contrastive learning. Besides, we explore different training strategies to utilize the knowledge from self-supervised tasks for action recognition. We evaluate our multi-task self-supervised learning approach with action classifiers trained under different configurations, including unsupervised, semi-supervised and fully-supervised settings. Our experiments on the NW-UCLA, NTU RGB+D, and PKUMMD datasets show remarkable performance for action recognition, demonstrating the superiority of our method in learning more discriminative and general features. Our project website is available at https://langlandslin.github.io/projects/MSL/.
Key facts. Cited by 92 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Oct 2020.
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Citing papers per year: 2021: 14; 2022: 18; 2023: 28; 2024: 14; 2025: 10; 2026: 8.
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- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
38 more
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2021Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognitioncited by 29
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
- 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
- 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
- 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
- 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
- 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2024Self-supervised Learning for Electroencephalogram: A Systematic Surveycited by 19
- 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 17
- 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
- 2022GMSS: Graph-Based Multi-Task Self-Supervised Learning for EEG Emotion Recognitioncited by 14
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2022Context-Aware Sequence Alignment using 4D Skeletal Augmentationcited by 11
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2023Text-to-Motion Retrieval: Towards Joint Understanding of Human Motion Data and Natural Languagecited by 11
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2025Joint Self-Supervised Video Alignment and Action Segmentationcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2022Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariancecited by 10
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradientcited by 10
- 2021WildGait: Learning Gait Representations from Raw Surveillance Streamscited by 9
- 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
- 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
- 2024MV2MAE: Multi-View Video Masked Autoencoderscited by 6
50 most cited of 92 All 92 (JSON)
- 2026Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition8 Jun 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization16 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2026Self-Supervised Learning with a Multi-Task Latent Space Objective5 Feb 2026
- 2026Variational Contrastive Learning for Skeleton-based Action Recognition12 Jan 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
38 more
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Skeleton Motion Words for Unsupervised Skeleton-Based Temporal Action Segmentation6 Aug 2025
- 2025Hybrid-supervised Hypergraph-enhanced Transformer for Micro-gesture Based Emotion Recognition20 Jul 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition29 May 2025
- 2025Joint Self-Supervised Video Alignment and Action Segmentation21 Mar 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation12 Dec 2024
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion16 Sep 2024
- 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOL9 Sep 2024
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences15 Jul 2024
- 2024Joint-Dataset Learning and Cross-Consistent Regularization for Text-to-Motion Retrieval2 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2024MV2MAE: Multi-View Video Masked Autoencoders29 Jan 2024
- 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition25 Jan 2024
- 2024Self-supervised Learning for Electroencephalogram: A Systematic Survey9 Jan 2024
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence1 Jan 2024
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understanding6 Nov 2023
- 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation24 Oct 2023
- 2023Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments21 Sep 2023
- 2023Self-supervised Extraction of Human Motion Structures via Frame-wise Discrete Features12 Sep 2023
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition11 Sep 2023
- 2023MMAPS: End-to-End Multi-Grained Multi-Modal Attribute-Aware Product Summarization22 Aug 2023
- 2023Masked Motion Predictors are Strong 3D Action Representation Learners14 Aug 2023
- 2023Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient10 Aug 2023
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning8 Aug 2023
- 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization7 Aug 2023
- 2023Learning by Aligning 2D Skeleton Sequences and Multi-Modality Fusion31 May 2023
- 2023Text-to-Motion Retrieval: Towards Joint Understanding of Human Motion Data and Natural Language25 May 2023
- 2023EnSiam: Self-Supervised Learning With Ensemble Representations22 May 2023
- 2023Cross-Stream Contrastive Learning for Self-Supervised Skeleton-Based Action Recognition3 May 2023
- 2023Video-based Contrastive Learning on Decision Trees: from Action Recognition to Autism Diagnosis20 Apr 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Token Boosting for Robust Self-Supervised Visual Transformer Pre-training9 Apr 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
50 newest of 92 All 92 (JSON)
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
12 most cited of 90 All 90 (JSON)
- 2026Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition8 Jun 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization16 Apr 2026
- 2026M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2026Self-Supervised Learning with a Multi-Task Latent Space Objective5 Feb 2026
- 2026Variational Contrastive Learning for Skeleton-based Action Recognition12 Jan 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition18 Nov 2025
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
12 newest of 90 All 90 (JSON)