mlsanityData to 14 Oct 2026

Cross-Stream Contrastive Learning for Self-Supervised Skeleton-Based Action Recognition

arXiv 2305.02324 ↗First posted 3 May 2023cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Self-supervised skeleton-based action recognition enjoys a rapid growth along with the development of contrastive learning. The existing methods rely on imposing invariance to augmentations of 3D skeleton within a single data stream, which merely leverages the easy positive pairs and limits the ability to explore the complicated movement patterns. In this paper, we advocate that the defect of single-stream contrast and the lack of necessary feature transformation are responsible for easy positives, and therefore propose a Cross-Stream Contrastive Learning framework for skeleton-based action Representation learning (CSCLR). Specifically, the proposed CSCLR not only utilizes intra-stream contrast pairs, but introduces inter-stream contrast pairs as hard samples to formulate a better representation learning. Besides, to further exploit the potential of positive pairs and increase the robustness of self-supervised representation learning, we propose a Positive Feature Transformation (PFT) strategy which adopts feature-level manipulation to increase the variance of positive pairs. To validate the effectiveness of our method, we conduct extensive experiments on three benchmark datasets NTU-RGB+D 60, NTU-RGB+D 120 and PKU-MMD. Experimental results show that our proposed CSCLR exceeds the state-of-the-art methods on a diverse range of evaluation protocols.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 39 of its 60 references that are in the map. First posted on arXiv 3 May 2023.

Builds on

39 of 60 references.

References · 39

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
  3. 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
  4. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
  5. 2017mixup: Beyond Empirical Risk Minimizationcited by 5,183
  6. 2015Learning Deep Features for Discriminative Localizationcited by 2,436
  7. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,287
  8. 2020Big Self-Supervised Models are Strong Semi-Supervised Learnerscited by 1,380
  9. 2018Learning deep representations by mutual information estimation and maximizationcited by 1,273
  10. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  11. 2020What Makes for Good Views for Contrastive Learning?cited by 846
  12. 2019Self-Supervised Learning of Pretext-Invariant Representationscited by 808
27 more
  1. 2021Domain Generalization with MixStylecited by 566
  2. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  3. 2017Look, Listen and Learncited by 458
  4. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  5. 2020VirTex: Learning Visual Representations from Textual Annotationscited by 339
  6. 2018Audio-Visual Scene Analysis with Self-Supervised Multisensory Featurescited by 335
  7. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  8. 2022CrossPoint: Self-Supervised Cross-Modal Contrastive Learning for 3D Point Cloud Understandingcited by 198
  9. 2020Audio-Visual Instance Discrimination with Cross-Modal Agreementcited by 195
  10. 2021VideoMoCo: Contrastive Video Representation Learning with Temporally Adversarial Examplescited by 154
  11. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 143
  12. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  13. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  14. 2020Learning Visual Representations with Caption Annotationscited by 123
  15. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  16. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  17. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
  18. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  19. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  20. 2022Rethinking Minimal Sufficient Representation in Contrastive Learningcited by 69
  21. 2017Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networkscited by 62
  22. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
  23. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  24. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
  25. 2021Improving Contrastive Learning by Visualizing Feature Transformationcited by 44
  26. 2020Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglementcited by 32
  27. 2021TCGL: Temporal Contrastive Graph for Self-supervised Video Representation Learningcited by 31

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.