mlsanityData to 7 Oct 2026

Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning

arXiv 2207.06101 ↗First posted 13 Jul 2022cs.CV cs.AIcited by 33

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Abstract (arXiv)

We propose a new transformer model for the task of unsupervised learning of skeleton motion sequences. The existing transformer model utilized for unsupervised skeleton-based action learning is learned the instantaneous velocity of each joint from adjacent frames without global motion information. Thus, the model has difficulties in learning the attention globally over whole-body motions and temporally distant joints. In addition, person-to-person interactions have not been considered in the model. To tackle the learning of whole-body motion, long-range temporal dynamics, and person-to-person interactions, we design a global and local attention mechanism, where, global body motions and local joint motions pay attention to each other. In addition, we propose a novel pretraining strategy, multi-interval pose displacement prediction, to learn both global and local attention in diverse time ranges. The proposed model successfully learns local dynamics of the joints and captures global context from the motion sequences. Our model outperforms state-of-the-art models by notable margins in the representative benchmarks. Codes are available at https://github.com/Boeun-Kim/GL-Transformer.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 32 of its 38 references that are in the map. First posted on arXiv 13 Jul 2022.

Builds on

32 of 38 references.

References · 32

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20 more
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  12. 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 76
  13. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
  14. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  15. 2020Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognitioncited by 34
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 11; 2024: 7; 2025: 6; 2026: 7.

33 papers.

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  1. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  2. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  3. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  4. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  5. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  6. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  7. 2024MoST: Motion Style Transformer between Diverse Action Contentscited by 18
  8. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  9. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  10. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
  11. 2025PersonaBooth: Personalized Text-to-Motion Generationcited by 14
  12. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
21 more
  1. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  2. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  3. 2023STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognitioncited by 10
  4. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  5. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  6. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  7. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  8. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  9. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  10. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  11. 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOLcited by 1
  12. 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
  13. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  14. 2025MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognitioncited by 0
  15. 2026Variational Contrastive Learning for Skeleton-based Action Recognitioncited by 0
  16. 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
  17. 2026Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actionscited by 0
  18. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  19. 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
  20. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
  21. 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0