Variational Contrastive Learning for Skeleton-based Action Recognition
Not on the map. Why?
Abstract (arXiv)
In recent years, self-supervised representation learning for skeleton-based action recognition has advanced with the development of contrastive learning methods. However, most of contrastive paradigms are inherently discriminative and often struggle to capture the variability and uncertainty intrinsic to human motion. To address this issue, we propose a variational contrastive learning framework that integrates probabilistic latent modeling with contrastive self-supervised learning. This formulation enables the learning of structured and semantically meaningful representations that generalize across different datasets and supervision levels. Extensive experiments on three widely used skeleton-based action recognition benchmarks show that our proposed method consistently outperforms existing approaches, particularly in low-label regimes. Moreover, qualitative analyses show that the features provided by our method are more relevant given the motion and sample characteristics, with more focus on important skeleton joints, when compared to the other methods.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 36 references that are in the map. First posted on arXiv 12 Jan 2026.
Builds on
23 of 36 references.
References · 23
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
- 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,690
- 2020Improved Baselines with Momentum Contrastive Learningcited by 2,282
- 2020Understanding Contrastive Representation Learning through Alignment and Uniformity on the Hyperspherecited by 1,393
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
11 more
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
- 2020A Survey on 3D Skeleton-Based Action Recognition Using Learning Methodcited by 46
- 2018Long-Term Human Motion Prediction by Modeling Motion Context and Enhancing Motion Dynamiccited by 41
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2019Tutorial: Deriving the Standard Variational Autoencoder (VAE) Loss Functioncited by 26
- 2020Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognitioncited by 25
- 2022Representation Uncertainty in Self-Supervised Learning as Variational Inferencecited by 22
- 2025Variational Self-Supervised Learningcited by 1
Built on by
Not cited yet.