HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognition
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Abstract (arXiv)
Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which change significantly with viewpoint. In contrast, we directly process the pointclouds and propose a new technique for action recognition which is more robust to noise, action speed and viewpoint variations. Our technique consists of a novel descriptor and keypoint detection algorithm. The proposed descriptor is extracted at a point by encoding the Histogram of Oriented Principal Components (HOPC) within an adaptive spatio-temporal support volume around that point. Based on this descriptor, we present a novel method to detect Spatio-Temporal Key-Points (STKPs) in 3D pointcloud sequences. Experimental results show that the proposed descriptor and STKP detector outperform state-of-the-art algorithms on three benchmark human activity datasets. We also introduce a new multiview public dataset and show the robustness of our proposed method to viewpoint variations.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Aug 2014.
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Citing papers per year: 2021: 4; 2022: 5; 2023: 3; 2024: 1; 2025: 1; 2026: 1.
15 papers.
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- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
- 2022Uncertainty-DTW for Time Series and Sequencescited by 21
- 20233D Implicit Transporter for Temporally Consistent Keypoint Discoverycited by 20
- 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ivecited by 10
- 2022SNAKE: Shape-aware Neural 3D Keypoint Fieldcited by 10
- 2021Analysis and Evaluation of Kinect-based Action Recognition Algorithmscited by 9
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samplescited by 4
- 2022FT-HID: A Large Scale RGB-D Dataset for First and Third Person Human Interaction Analysiscited by 3
- 2026Lens Privacy Sealing: A New Benchmark and Method for Physical Privacy-Preserving Action Recognition19 May 2026
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2024When Spatial meets Temporal in Action Recognition22 Nov 2024
- 20233D Implicit Transporter for Temporally Consistent Keypoint Discovery10 Sep 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition3 Apr 2023
- 2022Uncertainty-DTW for Time Series and Sequences30 Oct 2022
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition30 Oct 2022
- 2022FT-HID: A Large Scale RGB-D Dataset for First and Third Person Human Interaction Analysis21 Sep 2022
- 2022SNAKE: Shape-aware Neural 3D Keypoint Field3 Jun 2022
- 2022Semantic Labeling of Human Action For Visually Impaired And Blind People Scene Interaction12 Jan 2022
- 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ive23 Dec 2021
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
- 2022Uncertainty-DTW for Time Series and Sequencescited by 21
- 20233D Implicit Transporter for Temporally Consistent Keypoint Discoverycited by 20
- 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ivecited by 10
- 2022SNAKE: Shape-aware Neural 3D Keypoint Fieldcited by 10
- 2021Analysis and Evaluation of Kinect-based Action Recognition Algorithmscited by 9
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samplescited by 4
- 2022FT-HID: A Large Scale RGB-D Dataset for First and Third Person Human Interaction Analysiscited by 3
12 most cited of 15 All 15 (JSON)
- 2026Lens Privacy Sealing: A New Benchmark and Method for Physical Privacy-Preserving Action Recognition19 May 2026
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2024When Spatial meets Temporal in Action Recognition22 Nov 2024
- 20233D Implicit Transporter for Temporally Consistent Keypoint Discovery10 Sep 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognition3 Apr 2023
- 2022Uncertainty-DTW for Time Series and Sequences30 Oct 2022
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition30 Oct 2022
- 2022FT-HID: A Large Scale RGB-D Dataset for First and Third Person Human Interaction Analysis21 Sep 2022
- 2022SNAKE: Shape-aware Neural 3D Keypoint Field3 Jun 2022
- 2022Semantic Labeling of Human Action For Visually Impaired And Blind People Scene Interaction12 Jan 2022
- 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ive23 Dec 2021
12 newest of 15 All 15 (JSON)